NotAdam
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2cf1b5aaf7
|
ignore invalid actions and pass action data into manager
|
2019-02-09 14:45:28 +11:00 |
|
NotAdam
|
c12348a52e
|
skeleton action handling inside actionmgr, packet fixes
|
2019-02-08 21:04:48 +11:00 |
|
NotAdam
|
cfb3e68d7e
|
fix SkillHandler packet size and add AoESkillHandler packet
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2019-02-08 21:04:48 +11:00 |
|
NotAdam
|
ebec29563f
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Make in range distance configurable
|
2019-01-28 20:48:33 +11:00 |
|
NotAdam
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bdf4eb2f04
|
only create naviproviders if one doesn't exist for the map
|
2019-01-25 22:47:50 +11:00 |
|
mordred
|
0988b3abac
|
Renamed params for clearity
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2019-01-25 08:50:44 +01:00 |
|
mordred
|
b319d5501f
|
Navmeshes should now work again using bgpath
|
2019-01-25 08:45:00 +01:00 |
|
mordred
|
176ae00c08
|
Changed navigation to use meshes named by bg path instead of teriinfo name#
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2019-01-25 08:31:20 +01:00 |
|
NotAdam
|
145e0dea5b
|
bit of cleanup and consistent startup log formatting
|
2019-01-25 12:34:21 +11:00 |
|
NotAdam
|
1252390c2d
|
fix config reading, alter territory loading output slightly
|
2019-01-25 12:23:38 +11:00 |
|
goaaats
|
557ffcfcb2
|
Add navi mesh folder to world config
|
2019-01-24 22:24:45 +01:00 |
|
mordred
|
e54d546b56
|
Fixing code for consistency, const correctness, include tree and style.
|
2019-01-24 12:10:31 +01:00 |
|
goaaats
|
39c1282d6f
|
Spaces
|
2019-01-23 21:36:26 +01:00 |
|
goaaats
|
54e60107e9
|
Style
|
2019-01-23 21:26:48 +01:00 |
|
goaaats
|
0c6755565d
|
Add NaviMgr
|
2019-01-23 19:23:49 +01:00 |
|
goaaats
|
a1720bd179
|
More pathfinding
|
2019-01-21 18:25:22 +01:00 |
|
goaaats
|
4116e0202c
|
More pathing
|
2019-01-21 14:02:47 +01:00 |
|
goaaats
|
b200204ee3
|
pathing things?
|
2019-01-20 16:10:48 +01:00 |
|
Maru
|
98f2720fa2
|
RNGManager PoC, fix overuse of static cast
|
2019-01-19 21:20:23 -02:00 |
|
Mordred
|
79daa7ac56
|
Make sure to reinit DB -> Various small fixes and refactors
|
2019-01-17 23:54:47 +01:00 |
|
Mordred
|
a230a2ca2a
|
Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now
|
2019-01-14 22:29:52 +01:00 |
|
NotAdam
|
0e138e5e5f
|
Move housingmgr to u8s for inv slots instead of u16s
|
2019-01-14 21:37:32 +11:00 |
|
Mordred
|
f468949df2
|
Temporary fix for resetting directors. Eventually zoning needs to be streamlined
|
2019-01-13 17:32:43 +01:00 |
|
Mordred
|
06e214956c
|
Mobs spawn with randomized rotation and are actually targetable now
|
2019-01-13 00:51:31 +01:00 |
|
NotAdam
|
d3e6514af1
|
change itemcontainer back to use u8s for slots, some cleanup
|
2019-01-10 22:01:58 +11:00 |
|
NotAdam
|
a1b4f98032
|
slightly change behaviour for items that can't be loaded for a house
|
2019-01-10 21:08:19 +11:00 |
|
NotAdam
|
c1f7d9ddef
|
cleanup old setrot calls using float -> u16
|
2019-01-10 20:50:16 +11:00 |
|
NotAdam
|
6e6ffc7cf3
|
fix housing object init structure, game no longer crashes/doesn't load
|
2019-01-10 20:38:27 +11:00 |
|
NotAdam
|
c03dc6dc80
|
initial pass to fix housing issues
|
2019-01-10 15:03:25 +11:00 |
|
Mordred
|
da67f6cae8
|
Very rudementary spawn implementation and db fix
|
2019-01-08 17:08:48 +01:00 |
|
Mordred
|
572a6e1257
|
Updated sendNotice and sendUrgent calls
|
2019-01-06 00:26:26 +01:00 |
|
Mordred
|
b0ab052bd4
|
Changed sendDebug to use fmt aswell
|
2019-01-05 12:32:10 +01:00 |
|
Adam
|
c09333c96a
|
Merge pull request #469 from JeidoUran/crashes_fix
"!add bnpc" no longer crashes world.exe if a non-existing bnpctemplate is inputted
|
2019-01-05 00:03:52 +11:00 |
|
JeidoUran
|
37417800ac
|
Formatting...
|
2019-01-04 13:57:29 +01:00 |
|
JeidoUran
|
a027784247
|
Formatting²
|
2019-01-04 13:50:57 +01:00 |
|
JeidoUran
|
329ee05156
|
Formatting
|
2019-01-04 13:47:03 +01:00 |
|
JeidoUran
|
bc783993f3
|
Update DebugCommandMgr.cpp
|
2019-01-04 13:30:14 +01:00 |
|
NotAdam
|
646cf701cb
|
fix blasphemous indentation
|
2019-01-04 22:59:20 +11:00 |
|
NotAdam
|
2a205cc2db
|
convert more log calls to format string
|
2019-01-04 22:37:01 +11:00 |
|
JeidoUran
|
a4f54d2b31
|
"!add bnpc" no longer crashes world.exe if a non-existing bnpctemplate is inputted
|
2019-01-04 05:12:06 +01:00 |
|
NotAdam
|
4673a8122e
|
fix structs, disable market cache gen
|
2019-01-01 23:37:32 +11:00 |
|
NotAdam
|
cd19435876
|
somewhat working marketboard implementation
|
2019-01-01 17:29:06 +11:00 |
|
NotAdam
|
717acba9cb
|
fix oob error on market board result lists and correctly sort the items
|
2019-01-01 14:19:44 +11:00 |
|
NotAdam
|
50d1d9d492
|
correctly send marketboard item list
|
2019-01-01 11:51:48 +11:00 |
|
NotAdam
|
af7a769433
|
start of marketboard implementation
|
2018-12-31 23:27:21 +11:00 |
|
NotAdam
|
d421888a07
|
fix storing items in the housing storerooms for real this time
|
2018-12-31 22:45:39 +11:00 |
|
NotAdam
|
1c890a43bf
|
handle fc doors properly
|
2018-12-31 22:02:34 +11:00 |
|
NotAdam
|
a04d01be90
|
some housing cleanup and refactoring
|
2018-12-31 21:54:32 +11:00 |
|
NotAdam
|
b7fcf6080c
|
fix issue where items couldn't be removed from interior storeroom
|
2018-12-31 21:39:43 +11:00 |
|
NotAdam
|
66964ec8f6
|
fix issue where items couldn't be placed in storeroom from inv
|
2018-12-30 21:26:32 +11:00 |
|