Alice Ogeda
3d5bcc7d67
slight effect rework; support multiple ct/tg per action for both aoe and singletarget; fix several inconsistencies with effect packets;
2022-01-10 19:31:21 -03:00
Mordred
3b02afe99b
Screenmessage when zoning, some effect packet 1 cleanup
2022-01-07 21:22:55 +01:00
Mordred
beca9ccb3b
Allow setting or target and source effects in single target effect packet
2022-01-06 20:50:00 +01:00
Mordred
4fccaef569
Renamed an actor control according to use
2022-01-06 20:44:35 +01:00
Mordred
f0871c6217
Improved pathfinding, changed action packet to use the right variant for auto attacks, scaled fall damage
2022-01-06 20:25:50 +01:00
Alice Ogeda
25a179ab3a
fall dmg calc; adjustments to falling state in movehandler;
2022-01-05 20:56:02 -03:00
Mordred
ab1fbd833e
Improve path finding and stop position of mobs, also auto attack distance fixed
2022-01-04 22:51:29 +01:00
Mordred
d9e7e42a6d
Basic actions are functional
2022-01-02 22:32:17 +01:00
Mordred
4b74b8bfc8
It is now possible to deaggro striking dummies properly...
2021-12-31 16:20:11 +01:00
Mordred
514c507dcf
Renabled Bnpc dmg calc, striking dummies are now invincible.
2021-12-31 14:57:18 +01:00
Mordred
d244ad437b
Spawn overworld mobs with accurate MaxHp
2021-12-30 13:57:08 +01:00
Mordred
34139a8937
Implemented a kill quest as a test again
2021-12-22 00:40:11 +01:00
Mordred
9f83094c43
sendEventNotice has been moved from player to eventMgr, reformatted scripts
2021-12-21 13:48:24 +01:00
Mordred
d6dd81ad1b
Forward entity and name id to the onKill event
2021-12-21 12:19:35 +01:00
Mordred
296dbb9904
GiveQuestRewards is no longer used in quests, but called automatically on finish
2021-12-21 01:05:08 +01:00
Mordred
342bd7d6ad
Changed quest exp logic and fixed a bug in gain exp message
2021-12-21 00:13:50 +01:00
Mordred
90018d0137
Fixed quest state breaking on zoning, fixed some formatting issues in some quests, more are still messed up though
2021-12-20 00:06:52 +01:00
AriAvery
11d8b95130
rollback mp calculation
2021-12-14 23:05:58 +01:00
Alice Ogeda
e07b182a19
add blacklist mgr + handlers + paging;
2021-12-13 22:36:29 -03:00
Mordred
48046fd10c
HuntingLog fix
2021-12-07 00:51:09 +01:00
Mordred
c2826ddc21
fixed inventory sizes
2021-12-03 10:53:13 +01:00
Mordred
7af6eda26e
Merge branch 'ThreePointOh' of https://github.com/SapphireMordred/Sapphire into ThreePointOh
2021-12-02 20:36:12 +01:00
Alice Ogeda
83e71bc19d
Merge branch 'ThreePointOh' of https://github.com/SapphireServer/Sapphire into 3.0-friendlist
2021-12-02 16:04:42 -03:00
Mordred
3691d324f6
Fixed misleading debug print
2021-12-02 19:47:31 +01:00
Mordred
9038d0f19f
Removed debug code
2021-12-02 19:43:22 +01:00
Alice Ogeda
7f6b3e409e
Merge branch 'ThreePointOh' of https://github.com/SapphireServer/Sapphire into 3.0-friendlist
2021-12-02 15:06:36 -03:00
Mordred
c84cfbaed7
I've had it... new option added to skip opening cutscenes
2021-12-02 17:34:27 +01:00
Alice Ogeda
36f348d6b7
Merge branch 'ThreePointOh' of https://github.com/SapphireServer/Sapphire into 3.0-friendlist
2021-12-01 21:30:22 -03:00
Alice Ogeda
3e73da6463
add initial friendlist impl; fix teri crash on login if commonlist is called; fix sql type and initial data on player creation;
2021-12-01 21:30:12 -03:00
Mordred
6326991494
Fixed inventory and gil
2021-12-02 00:08:33 +01:00
Mordred
2fa9e2c11a
Fixed persistant emotes
2021-12-01 01:03:36 +01:00
Mordred
48ed9da414
Initial commit of Sapphire for FFXIV 3.0 "light rewrite"
2021-11-27 00:53:57 +01:00
collett
413c69aa41
container db fix
2021-09-17 02:07:15 +09:00
collett
378e5d75bc
fix wrong value used to determine armory container for swapped out equipment.
2021-09-12 00:18:04 +09:00
collett
26f0b7f88f
load quest icon correctly after finishing a quest.
2021-09-10 18:28:39 +09:00
Taezen
55247a41f6
minor changes for the map implementation
2021-09-06 11:39:52 +02:00
Taezen
e8c7c83197
Map support
2021-08-30 10:16:05 +02:00
コレット
23b7b052a1
PublicContent support. ( #720 )
...
* PublicContent support.
* update code
2021-08-16 18:18:29 +10:00
コレット
b1e430cf39
CF register fix. ( #719 )
...
* CF register fix.
* typo
2021-08-10 16:55:10 +10:00
collett
301bd61180
update to 5.55 hotfix
...
Co-authored-by: Jeido Uran <tourais.q@gmail.com>
2021-07-27 07:33:55 +09:00
collett
f499b53f25
store new mount bytes to db
2021-02-16 23:56:31 +09:00
collett
c4effc7e21
EquipSlotCategory reverted back or I updated the wrong enum last time? Anyway all values are checked manually and better naming.
2021-02-16 23:56:31 +09:00
Jeido
0bc38c791c
style
2021-01-25 17:46:28 +01:00
Jeido
de160f96de
Several fixes and improvements
...
-Eobj will keep their animation flag even after respawning
-Using !set classjob properly updates stats and UI
-Using an emote while /changepose is active doesn't immediatly interrupt the emote anymore
-GM2Command Logging moved to info instead of debug to match GM1
-//gm raise doesn't raise the target twice anymore
-Fix modelSubWeapon always being reset to 0 upon logging in
-Added TerritoryIntendedUses
2021-01-25 17:41:45 +01:00
collett
0ec4c4e4fd
5.35 updates
2020-11-11 02:07:59 +09:00
collett
d887ecdebe
inventory fix
2020-06-28 09:27:44 +09:00
collett
00f0adf620
typo
2020-06-17 02:30:57 +09:00
collett
031d354bbd
add id check in addItem as well
2020-06-17 02:28:39 +09:00
collett
b43893d560
prevent empty quest reward slot (id == 0) being added as items
2020-06-17 02:19:34 +09:00
Sophie Hamilton
0902d31980
Fix quest completion for questId > 2047 (67583)
...
It's currently impossible to permanently store quest completion flags
for quests beyond questId 2047 (67583) due to the code using a type
that's too small. This manifests in the correct quest completion packet
being sent, but as soon as you move to another zone the quest disappears
from the journal (and is probably replaced by another quest you didn't
ask for).
This fixes the issue by using an appropriately-sized index variable, and
also increases the flag storage so that all currently-available quests
can be stored.
2020-05-28 05:55:22 +01:00