Mordred
|
00f0c1b431
|
Clean up of move logic for housing territories, potentially some breakage. Needs to be tested still
|
2022-01-18 00:21:38 +01:00 |
|
Mordred
|
27b218fd78
|
Removed old code to further simplify warp mechanics
|
2022-01-16 11:57:04 +01:00 |
|
Mordred
|
8767991e7a
|
Removal of more territory move logic
|
2022-01-15 23:28:06 +01:00 |
|
Mordred
|
79981909de
|
Various smaller cleanups
|
2022-01-15 22:48:27 +01:00 |
|
Mordred
|
1472041262
|
get/setCurrentTerritory now completely removed
|
2022-01-12 11:11:47 +01:00 |
|
Mordred
|
fda2353e78
|
Small type conversion warnings fixed
|
2022-01-11 14:42:45 +01:00 |
|
Mordred
|
eee27910ec
|
Missed one getCurrentTerri call.
|
2022-01-11 00:22:58 +01:00 |
|
Mordred
|
1f1e761016
|
Removed old getZoneId function, more detangleing.
|
2022-01-11 00:18:00 +01:00 |
|
Mordred
|
0c1bbfb8d0
|
Removing references to getCurrentTerritory in preparation for further detangleing
|
2022-01-10 23:50:44 +01:00 |
|
Alice Ogeda
|
3d5bcc7d67
|
slight effect rework; support multiple ct/tg per action for both aoe and singletarget; fix several inconsistencies with effect packets;
|
2022-01-10 19:31:21 -03:00 |
|
Mordred
|
f0871c6217
|
Improved pathfinding, changed action packet to use the right variant for auto attacks, scaled fall damage
|
2022-01-06 20:25:50 +01:00 |
|
Mordred
|
d9e7e42a6d
|
Basic actions are functional
|
2022-01-02 22:32:17 +01:00 |
|
Mordred
|
b7aaeb38b1
|
Fixed some small linkshell issues
|
2021-12-22 23:17:35 +01:00 |
|
Mordred
|
34139a8937
|
Implemented a kill quest as a test again
|
2021-12-22 00:40:11 +01:00 |
|
Mordred
|
9f83094c43
|
sendEventNotice has been moved from player to eventMgr, reformatted scripts
|
2021-12-21 13:48:24 +01:00 |
|
Mordred
|
d6dd81ad1b
|
Forward entity and name id to the onKill event
|
2021-12-21 12:19:35 +01:00 |
|
Mordred
|
495a675f35
|
Fixed an exp ui issue
|
2021-12-21 11:46:40 +01:00 |
|
Mordred
|
296dbb9904
|
GiveQuestRewards is no longer used in quests, but called automatically on finish
|
2021-12-21 01:05:08 +01:00 |
|
Mordred
|
e3dfcf2cfd
|
Base implementation of event items, action still need to be generalized
|
2021-12-17 15:48:56 +01:00 |
|
Alice Ogeda
|
ab668bdc68
|
more const correct;
|
2021-12-14 16:06:23 -03:00 |
|
Alice Ogeda
|
4a46e87641
|
transfer result handling to blmgr; more error checking; const correct;
|
2021-12-13 23:04:07 -03:00 |
|
Alice Ogeda
|
e07b182a19
|
add blacklist mgr + handlers + paging;
|
2021-12-13 22:36:29 -03:00 |
|
Mordred
|
8eeba39edb
|
Renaming of linkshells implemented
|
2021-12-12 23:26:12 +01:00 |
|
Mordred
|
72db0a026c
|
Implemented change master for linkshells
|
2021-12-12 15:56:45 +01:00 |
|
Mordred
|
001e0c2e5c
|
Added leader modification functions for linkshells
|
2021-12-12 13:06:15 +01:00 |
|
Mordred
|
755aeedf60
|
Implemented linkshell kick
|
2021-12-09 23:38:23 +01:00 |
|
Mordred
|
fed653ed62
|
Fix create linkshell event with existing name
|
2021-12-09 22:10:14 +01:00 |
|
Mordred
|
0c6a0b0323
|
Do not allow creation of a linkshell if already existing
|
2021-12-07 14:27:43 +01:00 |
|
Mordred
|
033d0d3c4c
|
fixed wrong type
|
2021-12-07 00:13:18 +01:00 |
|
Mordred
|
139f771e7a
|
Linkshell join logic redone to use linkshell result packets.
|
2021-12-07 00:02:41 +01:00 |
|
Mordred
|
b7ad7965a7
|
Improved chat channel join calles.
|
2021-12-05 21:16:36 +01:00 |
|
Mordred
|
c5ed71325b
|
Fixed linkshell chat channels
|
2021-12-05 17:21:37 +01:00 |
|
Mordred
|
e84c034509
|
Join and leave linkshell implemented
|
2021-12-05 00:37:52 +01:00 |
|
Mordred
|
47df62f0b4
|
Moved ls logic from packetHandler to linkshellHandler, improved invite logic
|
2021-12-04 21:53:04 +01:00 |
|
Mordred
|
85bbe38562
|
Implemented db update for linkshells.
|
2021-12-04 12:29:54 +01:00 |
|
Mordred
|
ee0cdfad0b
|
Allow invite to show, invite packets and linkshell updating not included
|
2021-12-04 01:27:35 +01:00 |
|
Mordred
|
8ce29c0bdc
|
Properly sent linkshell member status in linkshell list
|
2021-12-04 01:02:25 +01:00 |
|
Mordred
|
3023a78533
|
Send linkshell action result after creation of linkshells.
|
2021-12-03 22:21:18 +01:00 |
|
Mordred
|
c4b74f7d2e
|
Fixed another issue with ls creation'
|
2021-12-03 00:54:05 +01:00 |
|
Mordred
|
1378ff4a43
|
Event cleanup from linkshell changes
|
2021-12-02 23:02:52 +01:00 |
|
Mordred
|
e385522e52
|
Linkshell groundwork, events can now be implemented more easy
|
2021-12-02 22:58:36 +01:00 |
|
Alice Ogeda
|
19fc371b1d
|
styling;
|
2021-12-02 15:06:52 -03:00 |
|
Alice Ogeda
|
36f348d6b7
|
Merge branch 'ThreePointOh' of https://github.com/SapphireServer/Sapphire into 3.0-friendlist
|
2021-12-01 21:30:22 -03:00 |
|
Alice Ogeda
|
3e73da6463
|
add initial friendlist impl; fix teri crash on login if commonlist is called; fix sql type and initial data on player creation;
|
2021-12-01 21:30:12 -03:00 |
|
Rushi
|
8b9339004d
|
Remove duplicate header inclusion
|
2021-12-01 20:43:20 +01:00 |
|
Mordred
|
c03c5821ab
|
Send system messages instead of debug
|
2021-11-27 18:19:13 +01:00 |
|
Mordred
|
48ed9da414
|
Initial commit of Sapphire for FFXIV 3.0 "light rewrite"
|
2021-11-27 00:53:57 +01:00 |
|
Mordred
|
dceff7eed6
|
Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
# Conflicts:
# .appveyor.yml
# .gitmodules
# .travis.yml
# CMakeLists.txt
# CMakeSettings.json
# README.md
# cmake/FindMySQL.cmake
# cmake/paths.cmake
# deps/datReader/Dat.cpp
# deps/datReader/Dat.h
# deps/datReader/DatCat.cpp
# deps/datReader/DatCat.h
# deps/datReader/DatCategories/bg/lgb.h
# deps/datReader/DatCategories/bg/sgb.h
# deps/datReader/Exd.cpp
# deps/datReader/Exd.h
# deps/datReader/ExdCat.cpp
# deps/datReader/ExdCat.h
# deps/datReader/ExdData.cpp
# deps/datReader/ExdData.h
# deps/datReader/Exh.cpp
# deps/datReader/Exh.h
# deps/datReader/File.cpp
# deps/datReader/File.h
# deps/datReader/GameData.cpp
# deps/datReader/GameData.h
# deps/datReader/Index.cpp
# deps/datReader/Index.h
# deps/datReader/SqPack.cpp
# deps/datReader/SqPack.h
# deps/datReader/bparse.cpp
# deps/datReader/bparse.h
# deps/datReader/conv.cpp
# deps/datReader/conv.h
# deps/datReader/crc32.cpp
# deps/datReader/crc32.h
# deps/datReader/stream.cpp
# deps/datReader/stream.h
# deps/datReader/zlib.cpp
# deps/datReader/zlib.h
# deps/mysqlConnector/Connection.cpp
# deps/mysqlConnector/Connection.h
# deps/watchdog/Watchdog.h
# sql/schema/inserts.sql
# sql/schema/schema.sql
# src/api/PlayerMinimal.h
# src/api/SapphireApi.cpp
# src/api/main.cpp
# src/common/Common.h
# src/common/CommonGen.h
# src/common/Config/ConfigMgr.cpp
# src/common/Database/DbCommon.h
# src/common/Database/DbConnection.cpp
# src/common/Database/DbWorkerPool.cpp
# src/common/Exd/ExdDataGenerated.cpp
# src/common/Exd/ExdDataGenerated.h
# src/common/Logging/Logger.cpp
# src/common/Network/CommonActorControl.h
# src/common/Network/Connection.cpp
# src/common/Network/Connection.h
# src/common/Network/PacketDef/Ipcs.h
# src/common/Network/PacketDef/Zone/ClientZoneDef.h
# src/common/Network/PacketDef/Zone/ServerZoneDef.h
# src/common/Util/Util.cpp
# src/common/Util/UtilMath.cpp
# src/common/Util/UtilMath.h
# src/dbm/DbManager.cpp
# src/dbm/main.cpp
# src/lobby/Forwards.h
# src/lobby/GameConnection.cpp
# src/lobby/GameConnection.h
# src/lobby/ServerLobby.cpp
# src/lobby/mainLobbyServer.cpp
# src/scripts/action/common/ActionSprint3.cpp
# src/scripts/common/CmnDefCutSceneReplay.cpp
# src/scripts/common/GilShop.cpp
# src/scripts/common/aethernet/Aetheryte.cpp
# src/scripts/common/aethernet/HousingAethernet.cpp
# src/scripts/common/eobj/HousingEstateEntrance.cpp
# src/scripts/common/housing/CmnDefHousingSignboard.cpp
# src/scripts/common/warptaxi/WarpTaxi.cpp
# src/scripts/instances/questbattles/ChasingShadows.cpp
# src/scripts/quest/ManFst001.cpp
# src/scripts/quest/ManFst002.cpp
# src/scripts/quest/ManFst003.cpp
# src/scripts/quest/ManFst004.cpp
# src/scripts/quest/ManFst005.cpp
# src/scripts/quest/ManSea001.cpp
# src/scripts/quest/ManSea002.cpp
# src/scripts/quest/ManSea003.cpp
# src/scripts/quest/ManWil001.cpp
# src/scripts/quest/ManWil002.cpp
# src/scripts/quest/ManWil003.cpp
# src/scripts/quest/ManWil004.cpp
# src/scripts/quest/subquest/gridania/SubFst001.cpp
# src/scripts/quest/subquest/gridania/SubFst002.cpp
# src/scripts/quest/subquest/gridania/SubFst003.cpp
# src/scripts/quest/subquest/gridania/SubFst004.cpp
# src/scripts/quest/subquest/gridania/SubFst005.cpp
# src/scripts/quest/subquest/gridania/SubFst008.cpp
# src/scripts/quest/subquest/gridania/SubFst009.cpp
# src/scripts/quest/subquest/gridania/SubFst010.cpp
# src/scripts/quest/subquest/gridania/SubFst011.cpp
# src/scripts/quest/subquest/gridania/SubFst013.cpp
# src/scripts/quest/subquest/gridania/SubFst014.cpp
# src/scripts/quest/subquest/gridania/SubFst015.cpp
# src/scripts/quest/subquest/gridania/SubFst019.cpp
# src/scripts/quest/subquest/gridania/SubFst026.cpp
# src/scripts/quest/subquest/gridania/SubFst029.cpp
# src/scripts/quest/subquest/gridania/SubFst030.cpp
# src/scripts/quest/subquest/gridania/SubFst034.cpp
# src/scripts/quest/subquest/gridania/SubFst039.cpp
# src/scripts/quest/subquest/gridania/SubFst041.cpp
# src/scripts/quest/subquest/gridania/SubFst045.cpp
# src/scripts/quest/subquest/limsa/SubSea001.cpp
# src/scripts/quest/subquest/limsa/SubSea012.cpp
# src/scripts/quest/subquest/uldah/SubWil000.cpp
# src/scripts/quest/subquest/uldah/SubWil001.cpp
# src/scripts/quest/subquest/uldah/SubWil002.cpp
# src/scripts/quest/subquest/uldah/SubWil004.cpp
# src/scripts/quest/subquest/uldah/SubWil006.cpp
# src/scripts/quest/subquest/uldah/SubWil007.cpp
# src/scripts/quest/subquest/uldah/SubWil018.cpp
# src/scripts/quest/subquest/uldah/SubWil019.cpp
# src/scripts/quest/subquest/uldah/SubWil020.cpp
# src/scripts/quest/subquest/uldah/SubWil021.cpp
# src/scripts/quest/subquest/uldah/SubWil022.cpp
# src/scripts/quest/subquest/uldah/SubWil027.cpp
# src/scripts/quest/subquest/uldah/SubWil028.cpp
# src/scripts/quest/subquest/uldah/SubWil029.cpp
# src/tools/action_parse/main.cpp
# src/tools/discovery_parser/main.cpp
# src/tools/event_object_parser/instance.tmpl
# src/tools/event_object_parser/main.cpp
# src/tools/event_object_parser/questbattle.tmpl
# src/tools/exd_common_gen/main.cpp
# src/tools/exd_struct_gen/ExdData.cpp.tmpl
# src/tools/exd_struct_gen/ExdData.h.tmpl
# src/tools/exd_struct_gen/main.cpp
# src/tools/exd_struct_test/main.cpp
# src/tools/mob_parse/main.cpp
# src/tools/nav_export/lgb.h
# src/tools/nav_export/main.cpp
# src/tools/nav_export/nav/TiledNavmeshGenerator.cpp
# src/tools/nav_export/navmesh_exporter.h
# src/tools/nav_export/obj_exporter.h
# src/tools/pcb_reader/lgb.h
# src/tools/pcb_reader/main.cpp
# src/tools/pcb_reader/nav/TiledNavmeshGenerator.cpp
# src/tools/pcb_reader/navmesh_exporter.h
# src/tools/pcb_reader/obj_exporter.h
# src/tools/quest_parser/main.cpp
# src/tools/questbattle_bruteforce/main.cpp
# src/world/Action/Action.cpp
# src/world/Action/Action.h
# src/world/Action/ActionLut.h
# src/world/Action/ActionLutData.cpp
# src/world/Action/EffectBuilder.cpp
# src/world/Action/EffectBuilder.h
# src/world/Action/EffectResult.cpp
# src/world/Action/EffectResult.h
# src/world/Action/EventAction.cpp
# src/world/Action/EventAction.h
# src/world/Action/ItemAction.cpp
# src/world/Action/ItemAction.h
# src/world/Actor/Actor.cpp
# src/world/Actor/Actor.h
# src/world/Actor/BNpc.cpp
# src/world/Actor/BNpc.h
# src/world/Actor/Chara.cpp
# src/world/Actor/Chara.h
# src/world/Actor/EventObject.cpp
# src/world/Actor/EventObject.h
# src/world/Actor/Npc.cpp
# src/world/Actor/Npc.h
# src/world/Actor/Player.cpp
# src/world/Actor/Player.h
# src/world/Actor/PlayerEvent.cpp
# src/world/Actor/PlayerInventory.cpp
# src/world/Actor/PlayerQuest.cpp
# src/world/Actor/PlayerSql.cpp
# src/world/Event/Director.cpp
# src/world/Event/Director.h
# src/world/Event/EventHandler.h
# src/world/ForwardsZone.h
# src/world/Inventory/HousingItem.cpp
# src/world/Inventory/HousingItem.h
# src/world/Inventory/Item.cpp
# src/world/Inventory/Item.h
# src/world/Inventory/ItemContainer.cpp
# src/world/Inventory/ItemContainer.h
# src/world/Linkshell/Linkshell.h
# src/world/Manager/ActionMgr.cpp
# src/world/Manager/ActionMgr.h
# src/world/Manager/DebugCommandMgr.cpp
# src/world/Manager/DebugCommandMgr.h
# src/world/Manager/EventMgr.cpp
# src/world/Manager/EventMgr.h
# src/world/Manager/HousingMgr.cpp
# src/world/Manager/HousingMgr.h
# src/world/Manager/InventoryMgr.cpp
# src/world/Manager/InventoryMgr.h
# src/world/Manager/ItemMgr.cpp
# src/world/Manager/ItemMgr.h
# src/world/Manager/LinkshellMgr.cpp
# src/world/Manager/LinkshellMgr.h
# src/world/Manager/MarketMgr.cpp
# src/world/Manager/MarketMgr.h
# src/world/Manager/NaviMgr.cpp
# src/world/Manager/NaviMgr.h
# src/world/Manager/PlayerMgr.cpp
# src/world/Manager/PlayerMgr.h
# src/world/Manager/RNGMgr.cpp
# src/world/Manager/RNGMgr.h
# src/world/Manager/ShopMgr.cpp
# src/world/Manager/ShopMgr.h
# src/world/Manager/TerritoryMgr.cpp
# src/world/Manager/TerritoryMgr.h
# src/world/Math/CalcBattle.cpp
# src/world/Math/CalcStats.cpp
# src/world/Math/CalcStats.h
# src/world/Navi/NaviProvider.cpp
# src/world/Navi/NaviProvider.h
# src/world/Network/GameConnection.cpp
# src/world/Network/GameConnection.h
# src/world/Network/Handlers/ActionHandler.cpp
# src/world/Network/Handlers/CFHandlers.cpp
# src/world/Network/Handlers/ClientTriggerHandler.cpp
# src/world/Network/Handlers/EventHandlers.cpp
# src/world/Network/Handlers/GMCommandHandlers.cpp
# src/world/Network/Handlers/InventoryHandler.cpp
# src/world/Network/Handlers/PacketHandlers.cpp
# src/world/Network/PacketWrappers/ActorControlSelfPacket.h
# src/world/Network/PacketWrappers/EffectPacket.h
# src/world/Network/PacketWrappers/ExaminePacket.h
# src/world/Network/PacketWrappers/NpcSpawnPacket.h
# src/world/Network/PacketWrappers/PlayerSetupPacket.h
# src/world/Network/PacketWrappers/PlayerSpawnPacket.h
# src/world/Network/PacketWrappers/UpdateInventorySlotPacket.h
# src/world/Script/NativeScriptApi.cpp
# src/world/Script/NativeScriptApi.h
# src/world/Script/NativeScriptMgr.cpp
# src/world/Script/NativeScriptMgr.h
# src/world/Script/ScriptLoader.cpp
# src/world/Script/ScriptMgr.cpp
# src/world/Script/ScriptMgr.h
# src/world/ServerMgr.cpp
# src/world/ServerMgr.h
# src/world/Session.cpp
# src/world/Session.h
# src/world/StatusEffect/StatusEffect.cpp
# src/world/StatusEffect/StatusEffect.h
# src/world/Territory/Cell.cpp
# src/world/Territory/House.cpp
# src/world/Territory/House.h
# src/world/Territory/Housing/HousingInteriorTerritory.cpp
# src/world/Territory/Housing/HousingInteriorTerritory.h
# src/world/Territory/HousingZone.cpp
# src/world/Territory/HousingZone.h
# src/world/Territory/InstanceContent.cpp
# src/world/Territory/InstanceContent.h
# src/world/Territory/Land.cpp
# src/world/Territory/Land.h
# src/world/Territory/QuestBattle.cpp
# src/world/Territory/QuestBattle.h
# src/world/Territory/Territory.cpp
# src/world/Territory/Territory.h
# src/world/mainGameServer.cpp
|
2021-11-22 23:29:45 +01:00 |
|
collett
|
1fa5aadf1c
|
update proper event type check
|
2021-09-15 16:55:45 +09:00 |
|
collett
|
0fe75c373e
|
fix the loading of some quest battles
|
2021-09-15 01:24:02 +09:00 |
|