collett
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5b05900455
|
refreshed status keeps its old last tick time
|
2020-01-14 17:38:09 +09:00 |
|
collett
|
4592f955a3
|
Implement lucid dreaming.
|
2020-01-14 17:15:05 +09:00 |
|
collett
|
685fd9c3bf
|
move applyShieldProtection to chara
|
2020-01-13 03:49:25 +09:00 |
|
collett
|
0573138e1b
|
Implement shield buff, and script for adloquium as a demo.
|
2020-01-13 03:05:54 +09:00 |
|
collett
|
659786590c
|
cannot absorb more than target remaining hp
|
2020-01-12 21:17:36 +09:00 |
|
collett
|
511fc2b35a
|
Implement hp absorb.
|
2020-01-12 20:58:32 +09:00 |
|
collett
|
b9eaef6a85
|
must be correct combo to apply status if a combo action is used.
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2020-01-12 18:19:23 +09:00 |
|
collett
|
64a1c4033b
|
Create lut entry for auto attacks so we won't have three different places that do damage.
of course more dumb mistake fixes.
|
2020-01-12 17:46:18 +09:00 |
|
collett
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e08643f380
|
Implement damage reflect trigger.
Replace consts with enums in Common.h
Use effect builder for autoattacks.
Dumb mistake fixed.
|
2020-01-12 03:29:52 +09:00 |
|
collett
|
8d7c6f5188
|
Actually it is working and I'm going to do a separate PR alongside with some other related changes.
This reverts commit ed51e1537e .
|
2020-01-11 20:54:24 +09:00 |
|
collett
|
ed51e1537e
|
this seems like a better value matching retail experience after playing with some artificial latency, and set the not functioning value just to match retail packet.
|
2020-01-11 19:39:18 +09:00 |
|
collett
|
a556d8dce4
|
fix status applying too fast.
|
2020-01-11 18:05:12 +09:00 |
|
collett
|
0724364d69
|
update attackType.
remove healType as such thing does not exist.
|
2020-01-10 23:42:20 +09:00 |
|
collett
|
896ce73175
|
Generic action handler update with status support.
|
2020-01-10 21:24:35 +09:00 |
|
collett
|
76a9e1eca3
|
effect entry field rename
|
2020-01-08 17:21:01 +09:00 |
|
collett
|
586a1ab0bb
|
crit & dh
|
2020-01-07 19:16:13 +09:00 |
|
collett
|
c696cb2c80
|
Allow action scripts to add effect.
|
2020-01-06 19:25:01 +09:00 |
|
collett
|
05480df1d9
|
no need to return the list
|
2020-01-06 17:52:45 +09:00 |
|
collett
|
4e11690a45
|
Fix skill animation for other players.
|
2020-01-06 04:31:09 +09:00 |
|
collett
|
cfd23755fb
|
combo fix
|
2020-01-06 00:25:42 +09:00 |
|
collett
|
4f0533bb0d
|
local var rename
|
2020-01-05 21:31:54 +09:00 |
|
collett
|
fc07ec09b2
|
more clean up
|
2020-01-05 20:54:49 +09:00 |
|
collett
|
a27098390b
|
Minor tweaks and code clean up.
|
2020-01-05 20:49:50 +09:00 |
|
collett
|
08283ebcc5
|
oops
|
2020-01-05 17:26:49 +09:00 |
|
collett
|
9cd17b3caa
|
Action system updates.
|
2020-01-05 17:09:27 +09:00 |
|
collett
|
6fb6ccbda5
|
Fix non-existing lut entry being executed.
|
2020-01-02 17:42:48 +09:00 |
|
kbasikhin
|
4186df6b40
|
using static and reinterpret casts instead of old style casts
|
2019-12-30 13:58:41 +03:00 |
|
Mordred
|
9d49f0a272
|
Changed makeActorControl calls aswell
|
2019-10-09 18:42:25 +02:00 |
|
Mordred
|
20e25d73b9
|
Renamed ActorControl packets and definitions according to usage
|
2019-10-09 18:14:53 +02:00 |
|
NotAdam
|
a973cfadd7
|
revert worldchannelpacket changes
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
c9c481d63a
|
somewhat basic but working effect result delay
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
f3ba1ce6c0
|
some cleanup, kinda working battle dmg calc
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
7684687664
|
fix actorcast packet opcode, add new opcode
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
39ab8b1eaa
|
proper sequencing now I think
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
d11fa5a6a5
|
kinda working effect packets
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
2581840921
|
fix action parser not writing combo potency and offsetting all values
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
7d56237e33
|
update lut with new/removed actions
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
b3f0f3afa1
|
fix playerstats packet
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
fb4f77c255
|
some effects/action wip crap
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
317d16e3ed
|
rename some getters and zonechannelpacket -> worldchannelpacket
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
9c3fba263e
|
rename zone to territory
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
1083b5ae3b
|
cap level to 80, enable shadowbringers, new mp calc
|
2019-06-30 19:51:18 +10:00 |
|
NotAdam
|
19e325dcba
|
update generated exd data, fix formatting outputted by exd_struct_gen
|
2019-06-15 20:56:19 +10:00 |
|
NotAdam
|
62e219d9d9
|
actually fix world building on msvc this time
|
2019-06-03 00:39:02 +10:00 |
|
NotAdam
|
c15053144d
|
move lobby to Sapphire::Lobby, move common lib to Sapphire::Common
|
2019-06-02 23:28:19 +10:00 |
|
NotAdam
|
ccb83bec5d
|
move itemaction to own class, perchbird's effect command
|
2019-06-02 20:45:18 +10:00 |
|
NotAdam
|
86517c53ea
|
somewhat working action lut stuff
|
2019-06-02 02:30:54 +10:00 |
|
NotAdam
|
f892257aa5
|
refactor Util -> Common::Util & Action to World::Action
|
2019-06-02 00:35:00 +10:00 |
|
NotAdam
|
33d83fa1e4
|
move the actionlut data to its own isolated cpp file
|
2019-06-02 00:34:07 +10:00 |
|
NotAdam
|
ec909355d3
|
action lut generation
|
2019-05-30 15:35:05 +10:00 |
|