Mordred
d978197b3d
Friendly bnpcs no longer fight eachother
2022-01-13 22:51:47 +01:00
Mordred
1472041262
get/setCurrentTerritory now completely removed
2022-01-12 11:11:47 +01:00
Mordred
fda2353e78
Small type conversion warnings fixed
2022-01-11 14:42:45 +01:00
Mordred
1f1e761016
Removed old getZoneId function, more detangleing.
2022-01-11 00:18:00 +01:00
Mordred
0c1bbfb8d0
Removing references to getCurrentTerritory in preparation for further detangleing
2022-01-10 23:50:44 +01:00
Alice Ogeda
3d5bcc7d67
slight effect rework; support multiple ct/tg per action for both aoe and singletarget; fix several inconsistencies with effect packets;
2022-01-10 19:31:21 -03:00
Mordred
3b02afe99b
Screenmessage when zoning, some effect packet 1 cleanup
2022-01-07 21:22:55 +01:00
Mordred
beca9ccb3b
Allow setting or target and source effects in single target effect packet
2022-01-06 20:50:00 +01:00
Mordred
4fccaef569
Renamed an actor control according to use
2022-01-06 20:44:35 +01:00
Mordred
f0871c6217
Improved pathfinding, changed action packet to use the right variant for auto attacks, scaled fall damage
2022-01-06 20:25:50 +01:00
Alice Ogeda
25a179ab3a
fall dmg calc; adjustments to falling state in movehandler;
2022-01-05 20:56:02 -03:00
Mordred
ab1fbd833e
Improve path finding and stop position of mobs, also auto attack distance fixed
2022-01-04 22:51:29 +01:00
Mordred
d9e7e42a6d
Basic actions are functional
2022-01-02 22:32:17 +01:00
Mordred
4b74b8bfc8
It is now possible to deaggro striking dummies properly...
2021-12-31 16:20:11 +01:00
Mordred
514c507dcf
Renabled Bnpc dmg calc, striking dummies are now invincible.
2021-12-31 14:57:18 +01:00
Mordred
d244ad437b
Spawn overworld mobs with accurate MaxHp
2021-12-30 13:57:08 +01:00
Mordred
34139a8937
Implemented a kill quest as a test again
2021-12-22 00:40:11 +01:00
Mordred
9f83094c43
sendEventNotice has been moved from player to eventMgr, reformatted scripts
2021-12-21 13:48:24 +01:00
Mordred
d6dd81ad1b
Forward entity and name id to the onKill event
2021-12-21 12:19:35 +01:00
Mordred
296dbb9904
GiveQuestRewards is no longer used in quests, but called automatically on finish
2021-12-21 01:05:08 +01:00
Mordred
342bd7d6ad
Changed quest exp logic and fixed a bug in gain exp message
2021-12-21 00:13:50 +01:00
Mordred
90018d0137
Fixed quest state breaking on zoning, fixed some formatting issues in some quests, more are still messed up though
2021-12-20 00:06:52 +01:00
AriAvery
11d8b95130
rollback mp calculation
2021-12-14 23:05:58 +01:00
Alice Ogeda
e07b182a19
add blacklist mgr + handlers + paging;
2021-12-13 22:36:29 -03:00
Mordred
48046fd10c
HuntingLog fix
2021-12-07 00:51:09 +01:00
Mordred
c2826ddc21
fixed inventory sizes
2021-12-03 10:53:13 +01:00
Mordred
7af6eda26e
Merge branch 'ThreePointOh' of https://github.com/SapphireMordred/Sapphire into ThreePointOh
2021-12-02 20:36:12 +01:00
Alice Ogeda
83e71bc19d
Merge branch 'ThreePointOh' of https://github.com/SapphireServer/Sapphire into 3.0-friendlist
2021-12-02 16:04:42 -03:00
Mordred
3691d324f6
Fixed misleading debug print
2021-12-02 19:47:31 +01:00
Mordred
9038d0f19f
Removed debug code
2021-12-02 19:43:22 +01:00
Alice Ogeda
7f6b3e409e
Merge branch 'ThreePointOh' of https://github.com/SapphireServer/Sapphire into 3.0-friendlist
2021-12-02 15:06:36 -03:00
Mordred
c84cfbaed7
I've had it... new option added to skip opening cutscenes
2021-12-02 17:34:27 +01:00
Alice Ogeda
36f348d6b7
Merge branch 'ThreePointOh' of https://github.com/SapphireServer/Sapphire into 3.0-friendlist
2021-12-01 21:30:22 -03:00
Alice Ogeda
3e73da6463
add initial friendlist impl; fix teri crash on login if commonlist is called; fix sql type and initial data on player creation;
2021-12-01 21:30:12 -03:00
Mordred
6326991494
Fixed inventory and gil
2021-12-02 00:08:33 +01:00
Mordred
2fa9e2c11a
Fixed persistant emotes
2021-12-01 01:03:36 +01:00
Mordred
48ed9da414
Initial commit of Sapphire for FFXIV 3.0 "light rewrite"
2021-11-27 00:53:57 +01:00
collett
413c69aa41
container db fix
2021-09-17 02:07:15 +09:00
collett
378e5d75bc
fix wrong value used to determine armory container for swapped out equipment.
2021-09-12 00:18:04 +09:00
collett
26f0b7f88f
load quest icon correctly after finishing a quest.
2021-09-10 18:28:39 +09:00
Taezen
55247a41f6
minor changes for the map implementation
2021-09-06 11:39:52 +02:00
Taezen
e8c7c83197
Map support
2021-08-30 10:16:05 +02:00
コレット
23b7b052a1
PublicContent support. ( #720 )
...
* PublicContent support.
* update code
2021-08-16 18:18:29 +10:00
コレット
b1e430cf39
CF register fix. ( #719 )
...
* CF register fix.
* typo
2021-08-10 16:55:10 +10:00
collett
301bd61180
update to 5.55 hotfix
...
Co-authored-by: Jeido Uran <tourais.q@gmail.com>
2021-07-27 07:33:55 +09:00
collett
f499b53f25
store new mount bytes to db
2021-02-16 23:56:31 +09:00
collett
c4effc7e21
EquipSlotCategory reverted back or I updated the wrong enum last time? Anyway all values are checked manually and better naming.
2021-02-16 23:56:31 +09:00
Jeido
0bc38c791c
style
2021-01-25 17:46:28 +01:00
Jeido
de160f96de
Several fixes and improvements
...
-Eobj will keep their animation flag even after respawning
-Using !set classjob properly updates stats and UI
-Using an emote while /changepose is active doesn't immediatly interrupt the emote anymore
-GM2Command Logging moved to info instead of debug to match GM1
-//gm raise doesn't raise the target twice anymore
-Fix modelSubWeapon always being reset to 0 upon logging in
-Added TerritoryIntendedUses
2021-01-25 17:41:45 +01:00
collett
0ec4c4e4fd
5.35 updates
2020-11-11 02:07:59 +09:00