collett
627cf93b4c
fix performing
2021-02-25 21:28:58 +09:00
Jeido
de160f96de
Several fixes and improvements
...
-Eobj will keep their animation flag even after respawning
-Using !set classjob properly updates stats and UI
-Using an emote while /changepose is active doesn't immediatly interrupt the emote anymore
-GM2Command Logging moved to info instead of debug to match GM1
-//gm raise doesn't raise the target twice anymore
-Fix modelSubWeapon always being reset to 0 upon logging in
-Added TerritoryIntendedUses
2021-01-25 17:41:45 +01:00
collett
a006900fba
event battle fix
2020-11-11 20:06:29 +09:00
collett
97b2c2a867
Handle minion despawn.
2020-05-07 23:57:16 +09:00
Adam
96774b5f55
Merge pull request #651 from Arazati/develop-serious
...
implemented dyeable items
2020-03-17 12:54:08 +11:00
Arazati
02f1bd71c5
style + cast changes
2020-03-16 01:37:00 -07:00
Arazati
4c75f1fd32
implement dyeing items + show dyes in examine
2020-03-14 00:57:09 -07:00
NotAdam
894c1016af
fix quest_parser to use new service locator
2020-03-01 11:58:26 +11:00
NotAdam
ca102697f4
move to new service locator
2020-03-01 11:58:26 +11:00
NotAdam
3a2272594e
start of new service locator impl
2020-03-01 11:58:25 +11:00
collett
352a0ac823
Fix event battle.
2020-01-03 22:47:01 +09:00
kbasikhin
4c4fff58ce
using static and reinterpret casts instead of old style casts
2019-12-30 13:58:41 +03:00
Mordred
cfc4a997fe
Changed makeActorControl calls aswell
2019-10-09 18:42:25 +02:00
Mordred
9bfb9c74f0
Renamed ActorControl packets and definitions according to usage
2019-10-09 18:14:53 +02:00
NotAdam
467ce65a5d
revert worldchannelpacket changes
2019-08-09 17:50:31 +10:00
NotAdam
7f686ffee5
rename some getters and zonechannelpacket -> worldchannelpacket
2019-08-09 17:49:40 +10:00
NotAdam
891a73720d
rename zone to territory
2019-08-09 17:49:40 +10:00
NotAdam
6b44dc9a6e
rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult
2019-06-20 14:48:24 +10:00
mordred
df8a5aacae
Renamed GamePacketNew... finally
2019-03-08 15:34:38 +01:00
Mordred
e34c4a805c
Merge pull request #524 from NotAdam/action_rewrite
...
WIP action rewrite
2019-03-08 00:08:10 +01:00
Mordred
34b437e16d
Improving log readability for client actions
2019-02-24 11:10:55 +01:00
NotAdam
7ccea66120
refactor ActionInterruptType and move it into common
2019-02-10 21:21:34 +11:00
NotAdam
ff712cfb0b
handle damaged based interrupts versus regular cast interrupts
2019-02-10 21:12:22 +11:00
NotAdam
5f98d00d48
correctly capture itemaction source slot/container from cast packet
2019-02-10 19:50:28 +11:00
NotAdam
37f71da03c
cleanup teleport query code
2019-02-08 21:20:53 +11:00
NotAdam
a90dfca45f
remove most code related to the old action implementation
2019-02-08 21:18:01 +11:00
NotAdam
b777f24195
refactor minion to companion and add companion spawning
2019-02-02 23:06:57 +11:00
Mordred
f468949df2
Temporary fix for resetting directors. Eventually zoning needs to be streamlined
2019-01-13 17:32:43 +01:00
Mordred
51242ce5dc
Fixed remaining g_log appearances and fmt usage
2019-01-13 13:19:15 +01:00
Mordred
b0ab052bd4
Changed sendDebug to use fmt aswell
2019-01-05 12:32:10 +01:00
NotAdam
4dc80de5f2
fix log calls not outputting hex as it used to
2019-01-04 22:48:09 +11:00
NotAdam
2a205cc2db
convert more log calls to format string
2019-01-04 22:37:01 +11:00
NotAdam
d4f431b37a
update estate guest access client trigger handler
2018-12-29 19:20:47 +11:00
NotAdam
6a3e38fa9a
it works (again!)
2018-12-29 13:05:13 +11:00
NotAdam
dd8290150b
Merge remote-tracking branch 'upstream/dependency_injection' into housing
2018-12-29 12:43:03 +11:00
NotAdam
34ae82a562
fix items not being able to be removed from external storeroom
2018-12-28 20:10:07 +11:00
NotAdam
2232cdddc9
add internal/external estate remodelling menus
2018-12-28 18:45:08 +11:00
NotAdam
e8d0ca63f5
maybe fix an issue where a container wouldn't get read properly
...
also some extra item crap
2018-12-28 17:12:24 +11:00
NotAdam
7c138cade1
send spiritbond with inventory items
2018-12-28 15:48:13 +11:00
NotAdam
750914f63f
items can be removed from the estate and moved to storeroom/inventory
2018-12-28 11:49:36 +11:00
NotAdam
813836b1f1
base implementation of moving housing items back to player inventory
...
only works for internal items atm
2018-12-28 02:17:29 +11:00
NotAdam
643e2c1259
correctly send inventories when using internal furnishings menu
2018-12-27 01:09:33 +11:00
NotAdam
9f4648efa8
add internal housing item placement
2018-12-27 00:36:47 +11:00
NotAdam
52c35e0ccb
create all estate inventories on launch
2018-12-25 21:05:13 +11:00
Mordred
199d7a6ec6
More fw cleanup
2018-12-25 01:57:50 +01:00
Mordred
f52588cdb2
Progress...
2018-12-23 03:53:08 +01:00
Mordred
d03e7a43a6
Added BaseManager and moved DebugCommandHandler to Manager
2018-12-22 22:25:03 +01:00
NotAdam
ab35d2075d
cache all houses on startup
2018-12-22 11:33:21 +11:00
NotAdam
a5ad3fb883
correctly send exterior placed items/storeroom inventories
2018-12-20 21:52:18 +11:00
NotAdam
ab3c3a91cd
fix this stupid inconsistency where its sometimes 2 u8s, sometimes u16s
2018-12-19 01:03:41 +11:00