Toofy
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3bf03c54f4
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Fixed up json object and added lobbyPort for api response
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2024-01-23 23:54:22 +00:00 |
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Pinapelz
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3d1c8b0c2c
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Merge branch 'SapphireServer:master' into quest_work
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2024-01-17 20:55:53 -08:00 |
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Pinapelz
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cfb9408b2e
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implement initial CNJ job quests
- ClsCnj998
- ClsCnj999
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2024-01-17 20:51:17 -08:00 |
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Mordred
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072562bc4a
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Merge pull request #950 from Sveimoldr/master
Login.html refactored
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2024-01-12 10:21:34 +01:00 |
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Mordred
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48c0127fa8
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Merge pull request #952 from pinapelz/master
Minor ItemAction and Player Title fixes
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2024-01-12 10:21:01 +01:00 |
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Pinapelz
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22b4ed3c5a
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fix: allow player to remove title after being set
- index 0 is None in-game removing the currently equipped title
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2024-01-10 20:36:08 -08:00 |
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Pinapelz
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90354e82f4
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implement unlocking orchestrion roll
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2024-01-10 20:35:02 -08:00 |
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Leo Carvalho
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127a5077c9
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Create github.js
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2023-10-20 11:23:36 -03:00 |
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Leo Carvalho
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364c304d4a
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Update login.html
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2023-10-20 11:17:57 -03:00 |
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Leo Carvalho
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132129aaf1
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Create login.js
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2023-10-20 11:16:13 -03:00 |
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Mordred
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96c1c4c042
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Merge pull request #935 from pinapelz/master
SubWil/ManWil MSQ and adding Item Icons to quest notices
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2023-05-11 16:43:35 +02:00 |
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Pinapelz
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511d227862
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Fixed typo
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2023-05-10 18:11:03 -07:00 |
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Pinapelz
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3b274cd9ae
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Central Thanalan SubWil MSQ
- SubWil026
- SubWil073
- SubWil080
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2023-05-10 16:47:24 -07:00 |
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Pinapelz
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99b802c7c2
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Added missing HIDE_HOTBAR
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2023-05-10 16:46:31 -07:00 |
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Pinapelz
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bce9df158f
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Added ItemIcons to quest notices with multiple vars
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2023-05-10 14:59:55 -07:00 |
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Pinapelz
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8581a96a40
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Central Thanalan SubWil MSQ pt.1
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2023-05-10 02:32:19 -07:00 |
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Pinapelz
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fe140ab2d6
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Added Item Icons to notices in some existing quests
- Miner Job Quest
- White Mage Quest
- MSQ
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2023-05-09 17:06:50 -07:00 |
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Pinapelz
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6fb07971c7
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Added ItemIcons to quest notice, logic fixes, set Bitflag8 for SubsSea quests
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2023-05-09 16:35:57 -07:00 |
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Pinapelz
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0a70db8686
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Underneath the Sultantree quest + questbattle implementation
ManWil005 MSQ. HP values are likely to be wrong
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2023-05-07 01:43:22 -07:00 |
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Mordred
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4992503308
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Merge pull request #933 from collett8192/3.0_master
fix some PlayerCondition flags
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2023-05-01 18:14:26 +02:00 |
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collett
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78b860d9f8
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fix some PlayerCondition flags
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2023-04-30 19:36:24 +09:00 |
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Mordred
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e7cfe87fef
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Merge pull request #930 from T00fy/master
Some bug fixes and very minor refactoring
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2023-04-25 15:12:44 +02:00 |
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Toofy
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b3e86d3877
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Formatting
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2023-04-23 16:42:24 +01:00 |
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Toofy
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f0e1990cbd
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Some bug fixes
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2023-04-18 17:33:29 +01:00 |
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Toofy
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d4d8c3c155
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Moving around level up logic to make gm level up command behave 'normally'
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2023-04-18 16:42:25 +01:00 |
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Mordred
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a65b23778b
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Merge pull request #927 from hkAlice/faster-but-not-enough
[3.x] overall optimizations; add getRows to exd data;
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2023-03-25 08:24:57 +01:00 |
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Mordred
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928729326c
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Gambit packs added. Basic timelines for bnpc actions can be defined.
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2023-03-24 22:52:38 +01:00 |
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Alice Ogeda
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631abf48aa
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remove extra call;
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2023-03-24 18:09:12 -03:00 |
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Alice Ogeda
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dedf66f28d
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add getRows to exd; optimize iterative exd calls further; split namespace for slim header structs;
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2023-03-24 17:38:58 -03:00 |
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Alice Ogeda
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f6ce8207b2
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switchy;
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2023-03-24 14:11:07 -03:00 |
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Alice Ogeda
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09d0469c96
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emplace_back for in-place move const for shared ptr;
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2023-03-24 13:32:36 -03:00 |
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Alice Ogeda
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d5c4739a77
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use cache in getterritorydetail; remove unused bgpath; avoid throwing exceptions when possible;
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2023-03-24 13:31:50 -03:00 |
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Mordred
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4f3f866531
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Fill Bnpc link info in spawn packet if available
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2023-03-20 22:59:34 +01:00 |
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Mordred
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c97a67ffe6
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Implementation of the state machine for bnpcs, missing hp recovering after lost hate.
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2023-03-20 10:29:56 +01:00 |
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Mordred
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c7b50ca1e9
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Keep cells active for 20 seconds even after all players left.
Also reset target and autoattack state on player on change zone.
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2023-03-17 22:01:06 +01:00 |
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Mordred
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e72fe535f6
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Added the framework for a fsm for future use on bnpcs.
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2023-03-17 15:43:44 +01:00 |
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Mordred
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fe9a2ef974
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Cleanup cleanup cleanup
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2023-03-16 21:56:57 +01:00 |
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Mordred
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33463f45a9
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More cleanup of actions
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2023-03-15 15:21:03 +01:00 |
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Mordred
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aafb77ecbb
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Use attack type for action hit effect, further simply action code.
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2023-03-14 22:32:55 +01:00 |
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Mordred
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9ba263da00
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Merge pull request #923 from collett8192/3.0_master
3.x crit, fix random generator and remove direct hit
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2023-03-14 10:54:04 +01:00 |
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collett
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123dad2e23
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update rng to RandGenerator
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2023-03-14 18:22:41 +09:00 |
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collett
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5fb62b75ec
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support 3.x crit damage and remove direct hit
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2023-03-14 18:06:02 +09:00 |
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Mordred
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658d2fa7aa
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minor cleanup of actionResultBuilder
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2023-03-13 23:26:50 +01:00 |
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Mordred
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f1cd218e85
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Include Common::ActionResultFlag::EffectOnSource on source status effects
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2023-03-13 11:44:09 +01:00 |
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Mordred
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09db0ee7d2
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There is now an applyStatusEffectSelf for status effects which same source and target.
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2023-03-13 11:21:42 +01:00 |
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Mordred
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b98f63eb75
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Statuseffect fix #3
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2023-03-12 21:19:44 +01:00 |
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Mordred
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0edff5ab85
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Statuseffect fix #2
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2023-03-12 21:06:37 +01:00 |
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Mordred
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31557f52f8
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Fixe for target and statuseffect issues, cleanup of gambits
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2023-03-12 20:46:27 +01:00 |
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Mordred
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d6918a88e0
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Basic gambit work, still needs cleanup and improvements
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2023-03-12 16:33:33 +01:00 |
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Mordred
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5cc7b0c87b
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Converted autoattacks to the action system
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2023-03-11 20:52:52 +01:00 |
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