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1467 commits

Author SHA1 Message Date
Mordred
11e06540b2 Added SubWil020
Changed the way QuestFlags are indexed to directly mimic retail.
This should make implementing new quests more straight forward as
indices can be used as they appear in the decompiled scripts.
2019-03-17 22:25:52 +01:00
NotAdam
f1469a554c add missing zonepositions, use move semantics for framework constructor 2019-03-17 13:50:01 +11:00
NotAdam
6d9ef0e6c3 add missing zonepositions, use move semantics for framework constructor 2019-03-17 13:50:01 +11:00
mordred
cfa049a2b5 Refactor -> removal of unnessecary player pointer in eventhandler 2019-03-14 14:08:21 +01:00
mordred
65bdba4dfe Refactor -> removal of unnessecary player pointer in eventhandler 2019-03-14 14:08:21 +01:00
Mordred
8a35c4e370 Plenty more cleanup and code quality adjustments. 2019-03-11 22:48:33 +01:00
Mordred
4eee04156d Plenty more cleanup and code quality adjustments. 2019-03-11 22:48:33 +01:00
mordred
bfa6f74501 Renamed GamePacketNew... finally 2019-03-08 15:34:38 +01:00
mordred
df8a5aacae Renamed GamePacketNew... finally 2019-03-08 15:34:38 +01:00
mordred
f3ff018ade Refactor -> this has been bothering me for a while... 2019-03-08 09:43:56 +01:00
mordred
3e4964e65c Refactor -> this has been bothering me for a while... 2019-03-08 09:43:56 +01:00
Mordred
b4f1f3afe4
Merge pull request #524 from NotAdam/action_rewrite
WIP action rewrite
2019-03-08 00:08:10 +01:00
Mordred
e34c4a805c Merge pull request #524 from NotAdam/action_rewrite
WIP action rewrite
2019-03-08 00:08:10 +01:00
NotAdam
bcbbca056a fix recast time truncated by field size, correctly send actionstart 2019-03-08 00:26:41 +11:00
NotAdam
dea1f30f8b fix recast time truncated by field size, correctly send actionstart 2019-03-08 00:26:41 +11:00
NotAdam
d9419b49b4 fix casting stateflag not being unset after finishing a cast 2019-03-07 22:41:05 +11:00
NotAdam
d948ac942a fix casting stateflag not being unset after finishing a cast 2019-03-07 22:41:05 +11:00
NotAdam
2f4ca9b589 add teleporting back in, remove action targeting for now 2019-03-07 21:58:12 +11:00
NotAdam
e1ddf27d56 add teleporting back in, remove action targeting for now 2019-03-07 21:58:12 +11:00
NotAdam
fc62be84a2 simplify action interface naming slightly - drops on prefix from vfuncs 2019-03-07 20:33:29 +11:00
NotAdam
6c5fc0b270 simplify action interface naming slightly - drops on prefix from vfuncs 2019-03-07 20:33:29 +11:00
NotAdam
9d6622b522 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
NotAdam
3b670ebe57 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
Mordred
d30b3b6c47 Improving log readability for client actions 2019-02-24 11:10:55 +01:00
Mordred
34b437e16d Improving log readability for client actions 2019-02-24 11:10:55 +01:00
NotAdam
666b548a45 Merge branch 'develop' into action_rewrite 2019-02-20 23:26:47 +11:00
NotAdam
35dfef2079 Merge branch 'develop' into action_rewrite 2019-02-20 23:26:47 +11:00
NotAdam
cec2264d53 pass instancecontent by reference instead of shared ptr 2019-02-20 19:53:54 +11:00
NotAdam
e23559eec6 pass instancecontent by reference instead of shared ptr 2019-02-20 19:53:54 +11:00
NotAdam
36b693fc70 minor refactoring, fix adventurer actions not working 2019-02-17 16:55:00 +11:00
NotAdam
f692c7bccf minor refactoring, fix adventurer actions not working 2019-02-17 16:55:00 +11:00
NotAdam
8db5818371 Add EventActions back in so the opening quests work again 2019-02-17 15:47:03 +11:00
NotAdam
c5a0b97f33 Add EventActions back in so the opening quests work again 2019-02-17 15:47:03 +11:00
NotAdam
29f1f9b6bc only allow area aoe actions through the aoe handler 2019-02-11 19:10:42 +11:00
NotAdam
c5f2409234 only allow area aoe actions through the aoe handler 2019-02-11 19:10:42 +11:00
NotAdam
8e74681db1 cleanup some unneeded log output 2019-02-11 14:51:56 +11:00
NotAdam
7ecbbd07c7 cleanup some unneeded log output 2019-02-11 14:51:56 +11:00
NotAdam
5a94679b2d fix effect packets not showing the action name after the initial cast 2019-02-11 11:47:04 +11:00
NotAdam
f9abeee2f7 fix effect packets not showing the action name after the initial cast 2019-02-11 11:47:04 +11:00
NotAdam
9dccec2eee add players to aggro table when using actions so script callbacks work 2019-02-11 10:36:17 +11:00
NotAdam
9fb1f8c2d5 add players to aggro table when using actions so script callbacks work 2019-02-11 10:36:17 +11:00
NotAdam
c561b50058 refactor and simplify how actionscripts are called and used 2019-02-11 10:14:14 +11:00
NotAdam
4fcef21481 refactor and simplify how actionscripts are called and used 2019-02-11 10:14:14 +11:00
NotAdam
8aeaa0c443 read aspect from exd, correct potency for heavy shot 2019-02-11 10:03:36 +11:00
NotAdam
f40f0a30e2 read aspect from exd, correct potency for heavy shot 2019-02-11 10:03:36 +11:00
NotAdam
d219b593a0 handle -1 range case for bard/archer 2019-02-11 01:50:41 +11:00
NotAdam
a60d55250a handle -1 range case for bard/archer 2019-02-11 01:50:41 +11:00
NotAdam
cd26f7f48c cleanup action start behaviour, interrupt any unimplemented actions 2019-02-11 00:40:00 +11:00
NotAdam
4185ef5f38 cleanup action start behaviour, interrupt any unimplemented actions 2019-02-11 00:40:00 +11:00
NotAdam
a5dd8fb816 send effect packets for single target damage attacks 2019-02-11 00:11:29 +11:00