Mordred
11e06540b2
Added SubWil020
...
Changed the way QuestFlags are indexed to directly mimic retail.
This should make implementing new quests more straight forward as
indices can be used as they appear in the decompiled scripts.
2019-03-17 22:25:52 +01:00
NotAdam
f1469a554c
add missing zonepositions, use move semantics for framework constructor
2019-03-17 13:50:01 +11:00
NotAdam
6d9ef0e6c3
add missing zonepositions, use move semantics for framework constructor
2019-03-17 13:50:01 +11:00
mordred
cfa049a2b5
Refactor -> removal of unnessecary player pointer in eventhandler
2019-03-14 14:08:21 +01:00
mordred
65bdba4dfe
Refactor -> removal of unnessecary player pointer in eventhandler
2019-03-14 14:08:21 +01:00
Mordred
8a35c4e370
Plenty more cleanup and code quality adjustments.
2019-03-11 22:48:33 +01:00
Mordred
4eee04156d
Plenty more cleanup and code quality adjustments.
2019-03-11 22:48:33 +01:00
mordred
bfa6f74501
Renamed GamePacketNew... finally
2019-03-08 15:34:38 +01:00
mordred
df8a5aacae
Renamed GamePacketNew... finally
2019-03-08 15:34:38 +01:00
mordred
f3ff018ade
Refactor -> this has been bothering me for a while...
2019-03-08 09:43:56 +01:00
mordred
3e4964e65c
Refactor -> this has been bothering me for a while...
2019-03-08 09:43:56 +01:00
Mordred
b4f1f3afe4
Merge pull request #524 from NotAdam/action_rewrite
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WIP action rewrite
2019-03-08 00:08:10 +01:00
Mordred
e34c4a805c
Merge pull request #524 from NotAdam/action_rewrite
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WIP action rewrite
2019-03-08 00:08:10 +01:00
NotAdam
bcbbca056a
fix recast time truncated by field size, correctly send actionstart
2019-03-08 00:26:41 +11:00
NotAdam
dea1f30f8b
fix recast time truncated by field size, correctly send actionstart
2019-03-08 00:26:41 +11:00
NotAdam
d9419b49b4
fix casting stateflag not being unset after finishing a cast
2019-03-07 22:41:05 +11:00
NotAdam
d948ac942a
fix casting stateflag not being unset after finishing a cast
2019-03-07 22:41:05 +11:00
NotAdam
2f4ca9b589
add teleporting back in, remove action targeting for now
2019-03-07 21:58:12 +11:00
NotAdam
e1ddf27d56
add teleporting back in, remove action targeting for now
2019-03-07 21:58:12 +11:00
NotAdam
fc62be84a2
simplify action interface naming slightly - drops on prefix from vfuncs
2019-03-07 20:33:29 +11:00
NotAdam
6c5fc0b270
simplify action interface naming slightly - drops on prefix from vfuncs
2019-03-07 20:33:29 +11:00
NotAdam
9d6622b522
add ref to Data::Action inside action obj, move can cast logic to action
2019-03-07 20:28:35 +11:00
NotAdam
3b670ebe57
add ref to Data::Action inside action obj, move can cast logic to action
2019-03-07 20:28:35 +11:00
Mordred
d30b3b6c47
Improving log readability for client actions
2019-02-24 11:10:55 +01:00
Mordred
34b437e16d
Improving log readability for client actions
2019-02-24 11:10:55 +01:00
NotAdam
666b548a45
Merge branch 'develop' into action_rewrite
2019-02-20 23:26:47 +11:00
NotAdam
35dfef2079
Merge branch 'develop' into action_rewrite
2019-02-20 23:26:47 +11:00
NotAdam
cec2264d53
pass instancecontent by reference instead of shared ptr
2019-02-20 19:53:54 +11:00
NotAdam
e23559eec6
pass instancecontent by reference instead of shared ptr
2019-02-20 19:53:54 +11:00
NotAdam
36b693fc70
minor refactoring, fix adventurer actions not working
2019-02-17 16:55:00 +11:00
NotAdam
f692c7bccf
minor refactoring, fix adventurer actions not working
2019-02-17 16:55:00 +11:00
NotAdam
8db5818371
Add EventActions back in so the opening quests work again
2019-02-17 15:47:03 +11:00
NotAdam
c5a0b97f33
Add EventActions back in so the opening quests work again
2019-02-17 15:47:03 +11:00
NotAdam
29f1f9b6bc
only allow area aoe actions through the aoe handler
2019-02-11 19:10:42 +11:00
NotAdam
c5f2409234
only allow area aoe actions through the aoe handler
2019-02-11 19:10:42 +11:00
NotAdam
8e74681db1
cleanup some unneeded log output
2019-02-11 14:51:56 +11:00
NotAdam
7ecbbd07c7
cleanup some unneeded log output
2019-02-11 14:51:56 +11:00
NotAdam
5a94679b2d
fix effect packets not showing the action name after the initial cast
2019-02-11 11:47:04 +11:00
NotAdam
f9abeee2f7
fix effect packets not showing the action name after the initial cast
2019-02-11 11:47:04 +11:00
NotAdam
9dccec2eee
add players to aggro table when using actions so script callbacks work
2019-02-11 10:36:17 +11:00
NotAdam
9fb1f8c2d5
add players to aggro table when using actions so script callbacks work
2019-02-11 10:36:17 +11:00
NotAdam
c561b50058
refactor and simplify how actionscripts are called and used
2019-02-11 10:14:14 +11:00
NotAdam
4fcef21481
refactor and simplify how actionscripts are called and used
2019-02-11 10:14:14 +11:00
NotAdam
8aeaa0c443
read aspect from exd, correct potency for heavy shot
2019-02-11 10:03:36 +11:00
NotAdam
f40f0a30e2
read aspect from exd, correct potency for heavy shot
2019-02-11 10:03:36 +11:00
NotAdam
d219b593a0
handle -1 range case for bard/archer
2019-02-11 01:50:41 +11:00
NotAdam
a60d55250a
handle -1 range case for bard/archer
2019-02-11 01:50:41 +11:00
NotAdam
cd26f7f48c
cleanup action start behaviour, interrupt any unimplemented actions
2019-02-11 00:40:00 +11:00
NotAdam
4185ef5f38
cleanup action start behaviour, interrupt any unimplemented actions
2019-02-11 00:40:00 +11:00
NotAdam
a5dd8fb816
send effect packets for single target damage attacks
2019-02-11 00:11:29 +11:00