Tahir Akhlaq
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9a931baf39
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Merge branch 'native_scripting' of https://github.com/SapphireMordred/Sapphire into native_scripting
# Conflicts:
# scripts/native/CMakeLists.txt
# src/tools/quest_parser/main.cpp
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2017-12-20 13:23:49 +00:00 |
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Mordred Admin
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2382f72184
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
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Mordred
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30ce2dfbf2
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Windows build fix
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2017-12-18 23:10:36 +01:00 |
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Mordred Admin
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e4d7b01fff
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Another attempt at fixing the build
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2017-12-18 14:45:15 +01:00 |
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Tahir Akhlaq
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3396bbbc7b
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added close to home quest
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2017-12-18 12:01:38 +00:00 |
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Mordred Admin
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764b73b11c
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Moved and renamed Server_Common, now just src/common
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2017-12-18 12:36:52 +01:00 |
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Mordred
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48c130472e
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Removed old actorspawn structure as it is not used anymore
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2017-12-17 23:49:11 +01:00 |
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Mordred
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84a851d0a1
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Fixed questmessage and a quest field size
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2017-12-17 18:50:03 +01:00 |
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GokuWeedLord
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78c636b4b1
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add some gridania quests and move some constants into ScriptObject
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2017-12-16 12:13:45 +11:00 |
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Mordred
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2ce60e4c43
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Forgot to fix field name
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2017-12-16 00:57:52 +01:00 |
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Mordred
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33eeb6acb6
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Greatly improved initui and changed DB and player field sizes
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2017-12-16 00:41:51 +01:00 |
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GokuWeedLord
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89b6ac76df
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improve script reloading and fix openinggridania
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2017-12-15 00:19:30 +11:00 |
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GokuWeedLord
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70960ceb1d
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my spacebar died for my sins
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2017-12-14 23:11:29 +11:00 |
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GokuWeedLord
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c60b680a27
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change reload -> queue reload & some minor refactoring
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2017-12-14 23:05:53 +11:00 |
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GokuWeedLord
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6e345a265b
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automagically reload rebuilt scripts
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2017-12-14 22:30:06 +11:00 |
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GokuWeedLord
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ec3e43fb09
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maybe travis will use boost1.63
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2017-12-14 17:02:30 +11:00 |
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GokuWeedLord
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27f6261e33
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maybe, just maybe, it builds on travis now
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2017-12-14 15:03:23 +11:00 |
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GokuWeedLord
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f8d94acd83
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add module cache back, add reload functionality/debug cmd
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2017-12-14 13:23:59 +11:00 |
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GokuWeedLord
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1d9c12ce1c
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remove module cache code
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2017-12-13 23:08:16 +11:00 |
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GokuWeedLord
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10d32a0e36
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copy scripts to a cache before loading, update config, implement all scriptmanager functionality
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2017-12-13 22:19:00 +11:00 |
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GokuWeedLord
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2627b17a37
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generally simplify code and change nativescript to nativescriptmanager
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2017-12-13 15:07:03 +11:00 |
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GokuWeedLord
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d9f744e97d
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use defines for fixed script ids
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2017-12-13 14:05:50 +11:00 |
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GokuWeedLord
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7b6dad0775
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Merge remote-tracking branch 'upstream/master' into feature/nativescripting
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2017-12-13 13:06:28 +11:00 |
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GokuWeedLord
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a9f2afaa22
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fix incorrect usage of fatal error logging and switch typedef to using
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2017-12-13 13:06:02 +11:00 |
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GokuWeedLord
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8a3c653ccd
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cleanup aetheryte code, refactor aetheryte/aethernet scriptid
also revert changes in regards to debugcommandptr, out of scope of this PR
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2017-12-12 20:28:57 +11:00 |
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GokuWeedLord
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1afefc3d79
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aethernet works again
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2017-12-12 17:29:31 +11:00 |
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GokuWeedLord
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bbcc85a9db
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fix spacing
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2017-12-12 15:00:56 +11:00 |
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GokuWeedLord
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f53e42208b
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fix interactions getting locked in unhandled ontalk events
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2017-12-12 14:58:50 +11:00 |
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GokuWeedLord
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b35dc0c25a
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change include order, make debugcommand shared_ptr type nicer
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2017-12-12 14:58:36 +11:00 |
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GokuWeedLord
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ed8958fb43
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simplify script exporting, fix invalid indenting
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2017-12-12 14:57:13 +11:00 |
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GokuWeedLord
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010d09239d
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refactor ability to action so it's consistent with the rest
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2017-12-12 13:17:55 +11:00 |
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GokuWeedLord
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77bf4662f6
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unloading works now, scriptinfo is properly stored
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2017-12-12 13:17:43 +11:00 |
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GokuWeedLord
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d58994fe9b
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script debug command, switch script info to a class
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2017-12-12 01:45:24 +11:00 |
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GokuWeedLord
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7728cda6e4
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formatting fix
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2017-12-11 22:52:10 +11:00 |
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GokuWeedLord
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0b63e6a0bf
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use references to actor in script, name scripts better
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2017-12-11 22:21:37 +11:00 |
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GokuWeedLord
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de1964907b
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loading works, sprint works
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2017-12-11 21:10:54 +11:00 |
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Mordred
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14eafd13b8
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Merge pull request #195 from perize/master
Perform fix
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2017-12-11 00:05:24 +01:00 |
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GokuWeedLord
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e44bf87264
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fix itemlevel calc
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2017-12-11 00:40:52 +11:00 |
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GokuWeedLord
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1bf33c8027
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base scripts init code, call init before zone init for onZoneInit callback
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2017-12-10 23:51:06 +11:00 |
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GokuWeedLord
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33936251c0
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make sure the server doesn't crash and burn when accessing scripts that don't exist
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2017-12-10 21:44:18 +11:00 |
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GokuWeedLord
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e5f7c2c9d3
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fix actionscript export macro
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2017-12-10 21:43:54 +11:00 |
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GokuWeedLord
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7e6136e48a
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scripts now link properly with server_zone
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2017-12-10 21:43:35 +11:00 |
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GokuWeedLord
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7555b370cd
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fix gcc builds on linux
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2017-12-10 17:13:57 +11:00 |
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GokuWeedLord
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fa0dbe2866
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fix templated getScriptObject not linking correctly
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2017-12-10 16:49:01 +11:00 |
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GokuWeedLord
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74a817701d
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haha im a fucking idiot
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2017-12-10 16:03:55 +11:00 |
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GokuWeedLord
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a4453a378e
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refactor script api, base script loading impl
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2017-12-10 15:31:48 +11:00 |
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GokuWeedLord
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076b2591d4
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refactoring and export define fix
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2017-12-10 03:01:21 +11:00 |
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GokuWeedLord
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0f962abe09
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building finally works 💦 💦 💦
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2017-12-10 02:49:22 +11:00 |
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GokuWeedLord
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17daf26aa0
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script api changes, fix indenting, some broken cmake shit
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2017-12-10 02:13:54 +11:00 |
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GokuWeedLord
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bb7ea6740d
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oh my god it finally fucking builds without issue
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2017-12-10 01:52:03 +11:00 |
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