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57 commits

Author SHA1 Message Date
Mordred
e7cf9f9dbe Changed director trigger/function names 2018-07-17 22:39:04 +02:00
Mordred Admin
9d620d160c Merge remote-tracking branch 'origin/develop' into packet_work
Conflicts:
	src/servers/sapphire_zone/Action/EventAction.cpp
	src/servers/sapphire_zone/Actor/Chara.cpp
	src/servers/sapphire_zone/Actor/EventObject.cpp
	src/servers/sapphire_zone/Actor/Player.cpp
	src/servers/sapphire_zone/Actor/PlayerInventory.cpp
	src/servers/sapphire_zone/Network/Handlers/ClientTriggerHandler.cpp
	src/servers/sapphire_zone/Network/Handlers/PacketHandlers.cpp
	src/servers/sapphire_zone/Zone/Zone.cpp
2018-07-03 15:01:13 +02:00
Mordred
e9c9eaa53a Packet rework of server_zone 2018-06-28 00:07:07 +02:00
goaaats
f2c2087d7b Streamline ActorControlTypes, refactor ActionHandler/ClientTrigger to ClientActorControl 2018-06-23 21:38:04 +02:00
Mordred
c92ee8b7cd Fixed an issue where players were removed from the wrong zone 2018-03-17 11:36:56 +01:00
Adam
9aa7656e44 some more initui figured out 2018-03-17 01:25:44 +11:00
Adam
65d7bb3fef don't start instance until all bound players are present 2018-03-16 19:43:36 +11:00
Adam
801bb1b732 instance player binding done, minor refactoring 2018-03-16 16:56:43 +11:00
Mordred
f5ff43857e Basics of instance binding system 2018-03-15 23:37:21 +01:00
Mordred
919abe5162 style fix 2018-03-15 12:24:34 +01:00
Adam
6bb3c4f45c Implement director wide bgm
Warning: Not tested
2018-03-15 19:57:35 +09:00
Adam
108268b107 bgm is set correctly for instances 2018-03-15 20:48:35 +11:00
Adam
f0319081f2 style points and packet def 2018-03-15 18:06:12 +11:00
Adam
8bd3e871d6 its magic 2018-03-15 02:49:35 +11:00
Adam
a9087289fe magic numbers mason 2018-03-15 02:36:16 +11:00
Adam
f74c96a5d4 reorganise event defs, make instance cutscene playback generic 2018-03-13 20:06:34 +11:00
Adam
bdd438e589 proper event plays upon entering sastasha 2018-03-13 17:57:52 +11:00
Adam
0f86b5f045 Add a qte event command 2018-03-10 00:06:44 +09:00
Mordred Admin
f825eb5bdb More framework changes, linker still unhappy 2018-03-09 10:19:38 +01:00
Mordred Admin
28811277a8 Merge branch 'actor_rewrite' of https://github.com/SapphireMordred/Sapphire into actor_rewrite 2018-03-06 22:24:25 +01:00
Mordred Admin
c2165e5f33 Cleanup of cmake files 2018-03-06 22:22:19 +01:00
Adam
4bc06c95ba make mordred happy 2018-03-06 18:00:57 +11:00
Adam
5ae1a99769 if player already zoned into instance, don't teleport them back to start on zonein 2018-03-06 14:26:35 +11:00
Adam
8dd19cf815 auto hide entrance circle 2018-03-06 13:33:10 +11:00
Mordred
0833bdd76c Merge remote-tracking branch 'origin/master' into actor_rewrite 2018-03-06 00:10:36 +01:00
Mordred
37e7c2e51b Basic event play for directors, still buggy. Also some small fixes all around 2018-03-05 23:01:55 +01:00
Mordred
38f018240d formatting 2018-03-05 14:34:34 +01:00
Adam
0aae810e16 fix onEnterTerritory events 2018-03-05 22:10:14 +11:00
Maru
b3318f14a3 Framework; Refactors, styling, other minor stuff; 2018-03-02 07:22:25 -03:00
Adam
439eeaaaf9 fix eobj out of bounds allocation client crash 2018-02-28 23:53:20 +11:00
Adam
841e292e9b director sequence/branch setters & debug command 2018-02-28 22:25:18 +11:00
Mordred Admin
72e8fa36e8 Rearranged includes for potential speed increases 2018-02-28 10:26:03 +01:00
Adam
d4c3250ab0 eobj state cmd and some ontalk fixes 2018-02-27 23:05:42 +11:00
Adam
efd00c719f eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs 2018-02-27 02:13:01 +11:00
Adam
3cf0a233b1 redirect ontalk events inside instances to instancecontent ptr 2018-02-25 17:23:52 +11:00
Mordred
2ce7d91096 Improved timing on instance starting 2018-02-24 23:53:32 +01:00
Mordred
7bf58b315a EObjects are now given a name and can be retrieved using it 2018-02-24 00:07:07 +01:00
Mordred
0a177c3470 EventObjects are not properly spawned and initialized 2018-02-23 23:47:21 +01:00
Adam
530cf8a37a move instance objects to zone from instancecontent 2018-02-10 21:53:16 +11:00
Adam
d51c5924c5 rename objectcontrol -> objectspawn 2018-02-10 21:51:02 +11:00
Adam
bc5004598d Merge remote-tracking branch 'upstream/develop' into instancescripting 2018-02-10 14:05:12 +11:00
Adam
32f0e30e8e instane obj spawning 2018-02-10 14:03:59 +11:00
Mordred
2000d5d2f8 Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain 2018-02-10 01:21:31 +01:00
Adam
0c54d41304 instance objects, gameobj implementation 2018-02-10 02:47:32 +11:00
Adam
61dfd16d7b instance scripting stuff 2018-02-09 02:34:43 +11:00
Adam
bb5c97ed2f fix instance expire time 2018-02-09 00:04:46 +11:00
Adam
6f84e9ef41 restructure script folder hierachy to remove unnecessary build targets 2018-02-08 23:28:52 +11:00
Mordred
0cb304083d More preparational director logic, state inside can be modified with !instance <instanceId> <varIdx> <value> 2018-02-07 00:00:48 +01:00
Mordred
59da08be28 Style fix 2018-02-06 00:03:08 +01:00
Mordred
0d75ba0096 Basic director handling for instances, just the bare minimum so far 2018-02-06 00:01:23 +01:00