Mordred
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5cc7b0c87b
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Converted autoattacks to the action system
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2023-03-11 20:52:52 +01:00 |
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Mordred
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72f06fb072
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Status effect rework for actionintegrity.
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2023-03-10 22:34:12 +01:00 |
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Mordred
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5d353de158
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Action logic rework #1
statuseffects and autoattack still on the todo list
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2023-03-10 17:32:52 +01:00 |
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Mordred
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859f2329bb
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Another big batch of refactoring for readability.
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2023-03-08 09:20:08 +01:00 |
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Mordred
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e0ec74a6bc
|
More cleanups.
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2023-02-25 15:31:57 +01:00 |
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Mordred
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6ea6f8e190
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Merge pull request #903 from Skyliegirl33/status-fix
[3.x] StatusEffect and HudParam fixes
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2023-02-22 17:02:02 +01:00 |
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Mordred
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d34bddc6ae
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Removed redundant max_hp/max_mp
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2023-02-21 07:58:53 +01:00 |
|
Lucy
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b1132d9ef3
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Remove statuseffects in the same tick if the expiry time is the same
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2023-02-21 06:33:27 +01:00 |
|
Lucy
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7b8cf18851
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Statuseffect and hudparam fixes
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2023-02-21 01:32:35 +01:00 |
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Mordred
|
f91494fa7b
|
sendToInRangeSet removed
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2023-02-17 22:46:02 +01:00 |
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Mordred
|
85501effed
|
Implemented a basic actionintegrity implementation, subject to be changed.
Fixed replay packet sending.
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2023-02-16 08:25:03 +01:00 |
|
Alice Ogeda
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0838ca3eb0
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revert slot incr;
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2023-02-13 16:29:06 -03:00 |
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Alice Ogeda
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d5022516f5
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fix actionresult, hudparam, resting packet; comment action filter for sprint false selftarget; warp vfx on exit range; fix status duration;
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2023-02-13 16:27:36 -03:00 |
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Mordred
|
8af39dfeb8
|
Clang tidy cleanups
|
2023-01-17 08:28:06 +01:00 |
|
Mordred
|
a27bb3e687
|
Remove Component namespace
|
2022-01-27 21:24:54 +01:00 |
|
Mordred
|
f8303be9e8
|
Fixed issues with using copies instead of references
|
2022-01-24 09:20:34 +01:00 |
|
Mordred
|
7e8209c11b
|
Minor code cleanups
|
2022-01-21 08:41:48 +01:00 |
|
Mordred
|
0c1bbfb8d0
|
Removing references to getCurrentTerritory in preparation for further detangleing
|
2022-01-10 23:50:44 +01:00 |
|
Alice Ogeda
|
3d5bcc7d67
|
slight effect rework; support multiple ct/tg per action for both aoe and singletarget; fix several inconsistencies with effect packets;
|
2022-01-10 19:31:21 -03:00 |
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Mordred
|
f0871c6217
|
Improved pathfinding, changed action packet to use the right variant for auto attacks, scaled fall damage
|
2022-01-06 20:25:50 +01:00 |
|
AriAvery
|
11d8b95130
|
rollback mp calculation
|
2021-12-14 23:05:58 +01:00 |
|
Mordred
|
48ed9da414
|
Initial commit of Sapphire for FFXIV 3.0 "light rewrite"
|
2021-11-27 00:53:57 +01:00 |
|
NotAdam
|
ca102697f4
|
move to new service locator
|
2020-03-01 11:58:26 +11:00 |
|
collett
|
c98594f6c5
|
5.2 packet update.
|
2020-02-18 23:05:24 +09:00 |
|
collett
|
60e701dbdd
|
enum/struct/packet updates, fix dot/hot tick, remove incorrect initial delay for player autoattacks.
|
2020-01-19 21:20:01 +09:00 |
|
collett
|
47d6d285ff
|
rip vs2019 right click rename
|
2020-01-08 17:59:02 +09:00 |
|
collett
|
e8dcef63ba
|
Action system updates.
|
2020-01-05 17:09:27 +09:00 |
|
Adam
|
6af408a24d
|
Merge branch 'develop' into opcode_update
|
2020-01-02 14:21:39 +11:00 |
|
collett
|
b93dbbbaca
|
Update 5.18 opcodes and packets.
|
2020-01-01 23:17:13 +09:00 |
|
kbasikhin
|
a98a7eccc8
|
comparing floating point with "==" or "!=" is not correct (Chara.cpp)
|
2019-12-30 13:59:57 +03:00 |
|
kbasikhin
|
4c4fff58ce
|
using static and reinterpret casts instead of old style casts
|
2019-12-30 13:58:41 +03:00 |
|
Mordred
|
cfc4a997fe
|
Changed makeActorControl calls aswell
|
2019-10-09 18:42:25 +02:00 |
|
Mordred
|
9bfb9c74f0
|
Renamed ActorControl packets and definitions according to usage
|
2019-10-09 18:14:53 +02:00 |
|
NotAdam
|
467ce65a5d
|
revert worldchannelpacket changes
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
b1e6ad3141
|
some cleanup, kinda working battle dmg calc
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
7f686ffee5
|
rename some getters and zonechannelpacket -> worldchannelpacket
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
891a73720d
|
rename zone to territory
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
044030e944
|
add status entries to EffectResult packet
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
6b44dc9a6e
|
rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult
|
2019-06-20 14:48:24 +10:00 |
|
NotAdam
|
90d1fbc3ea
|
refactor Util -> Common::Util & Action to World::Action
|
2019-06-02 00:35:00 +10:00 |
|
NotAdam
|
ed3e44afcc
|
Merge branch 'stat_calc' into develop
|
2019-05-29 21:35:07 +10:00 |
|
NotAdam
|
3468a149f4
|
correct autoattack potency calculation, fix attack power calc
|
2019-05-11 13:16:34 +10:00 |
|
Mordred
|
b6863678c8
|
Show default hit effect on autoattacks, also send 2nd hate packet
|
2019-04-30 22:54:35 +02:00 |
|
NotAdam
|
a0d596f40f
|
fix autoattack range
|
2019-04-25 22:45:23 +10:00 |
|
NotAdam
|
0005b672a7
|
cleanup stat calculation code, slightly better working aa dmg calc
|
2019-04-25 21:57:41 +10:00 |
|
NotAdam
|
4de66b1064
|
autoattack damage stat calc funcs, bnpc stat calculation
|
2019-04-24 23:25:07 +10:00 |
|
NotAdam
|
6ebdad3855
|
make larger enemies stack further away from the player
|
2019-04-21 23:52:41 +10:00 |
|
NotAdam
|
19e6a0f748
|
more accurate bnpc scale calculation
|
2019-04-19 23:01:27 +10:00 |
|
Mordred
|
018096266a
|
Detour crowd experiments
|
2019-04-19 00:39:42 +02:00 |
|
Mordred
|
6c43c79af1
|
First iteration of questbattle update logic
|
2019-04-17 00:10:32 +02:00 |
|