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  • f1469a554c add missing zonepositions, use move semantics for framework constructor NotAdam 2019-03-17 13:50:01 +11:00
  • f2a1f3f4b7 Set initial homepoint correctly for uldah and limsa Mordred 2019-03-16 23:52:50 +01:00
  • e227a951d5 Set initial homepoint correctly for uldah and limsa Mordred 2019-03-16 23:52:50 +01:00
  • 65bdba4dfe Refactor -> removal of unnessecary player pointer in eventhandler mordred 2019-03-14 14:08:21 +01:00
  • cfa049a2b5 Refactor -> removal of unnessecary player pointer in eventhandler mordred 2019-03-14 14:08:21 +01:00
  • 4eee04156d Plenty more cleanup and code quality adjustments. Mordred 2019-03-11 22:48:33 +01:00
  • 8a35c4e370 Plenty more cleanup and code quality adjustments. Mordred 2019-03-11 22:48:33 +01:00
  • 8ebfc00022 Next time i shall push it all... Mordred 2019-03-08 16:48:17 +01:00
  • 35a8461dbb Next time i shall push it all... Mordred 2019-03-08 16:48:17 +01:00
  • df8a5aacae Renamed GamePacketNew... finally mordred 2019-03-08 15:34:38 +01:00
  • bfa6f74501 Renamed GamePacketNew... finally mordred 2019-03-08 15:34:38 +01:00
  • e66869b07a More refactoring for code consistency mordred 2019-03-08 11:05:32 +01:00
  • 5f34cb0a06 More refactoring for code consistency mordred 2019-03-08 11:05:32 +01:00
  • 3e4964e65c Refactor -> this has been bothering me for a while... mordred 2019-03-08 09:43:56 +01:00
  • f3ff018ade Refactor -> this has been bothering me for a while... mordred 2019-03-08 09:43:56 +01:00
  • e34c4a805c Merge pull request #524 from NotAdam/action_rewrite Mordred 2019-03-08 00:08:10 +01:00
  • b4f1f3afe4
    Merge pull request #524 from NotAdam/action_rewrite Mordred 2019-03-08 00:08:10 +01:00
  • 6152f0ab5b fix one more IPC padding type inconsistency NotAdam 2019-03-08 00:43:30 +11:00
  • 6129f8c5a8 fix one more IPC padding type inconsistency NotAdam 2019-03-08 00:43:30 +11:00
  • e1614fb5f4 fix IPC struct padding type inconsistencies NotAdam 2019-03-08 00:40:34 +11:00
  • b37c57619c fix IPC struct padding type inconsistencies NotAdam 2019-03-08 00:40:34 +11:00
  • bb6d1b987b cleanup skillhandler IPC structs having an array with 1 element NotAdam 2019-03-08 00:35:35 +11:00
  • e0ef23c3be cleanup skillhandler IPC structs having an array with 1 element NotAdam 2019-03-08 00:35:35 +11:00
  • dea1f30f8b fix recast time truncated by field size, correctly send actionstart NotAdam 2019-03-08 00:26:41 +11:00
  • bcbbca056a fix recast time truncated by field size, correctly send actionstart NotAdam 2019-03-08 00:26:41 +11:00
  • d948ac942a fix casting stateflag not being unset after finishing a cast NotAdam 2019-03-07 22:41:05 +11:00
  • d9419b49b4 fix casting stateflag not being unset after finishing a cast NotAdam 2019-03-07 22:41:05 +11:00
  • 4577ff6a20 minor teleport action script cleanup NotAdam 2019-03-07 22:24:42 +11:00
  • a4959a6eee minor teleport action script cleanup NotAdam 2019-03-07 22:24:42 +11:00
  • e1ddf27d56 add teleporting back in, remove action targeting for now NotAdam 2019-03-07 21:58:12 +11:00
  • 2f4ca9b589 add teleporting back in, remove action targeting for now NotAdam 2019-03-07 21:58:12 +11:00
  • 6c5fc0b270 simplify action interface naming slightly - drops on prefix from vfuncs NotAdam 2019-03-07 20:33:14 +11:00
  • fc62be84a2 simplify action interface naming slightly - drops on prefix from vfuncs NotAdam 2019-03-07 20:33:14 +11:00
  • 3b670ebe57 add ref to Data::Action inside action obj, move can cast logic to action NotAdam 2019-03-07 20:27:45 +11:00
  • 9d6622b522 add ref to Data::Action inside action obj, move can cast logic to action NotAdam 2019-03-07 20:27:45 +11:00
  • 34b437e16d Improving log readability for client actions Mordred 2019-02-24 11:10:55 +01:00
  • d30b3b6c47 Improving log readability for client actions Mordred 2019-02-24 11:10:55 +01:00
  • 92db0e15f2 add EXPOSE_SCRIPT to Heavy Shot script NotAdam 2019-02-21 00:06:10 +11:00
  • 2f9d86f962 add EXPOSE_SCRIPT to Heavy Shot script NotAdam 2019-02-21 00:06:10 +11:00
  • 35dfef2079 Merge branch 'develop' into action_rewrite NotAdam 2019-02-20 23:26:47 +11:00
  • 666b548a45 Merge branch 'develop' into action_rewrite NotAdam 2019-02-20 23:26:47 +11:00
  • e0c3a5ad51 Merge pull request #531 from NotAdam/develop Adam 2019-02-20 21:20:42 +11:00
  • 88a6e7e547
    Merge pull request #531 from NotAdam/develop Adam 2019-02-20 21:20:42 +11:00
  • 82cb94b99a fix invalid indentation on eobj state output NotAdam 2019-02-20 19:58:57 +11:00
  • 0e2669dffb fix invalid indentation on eobj state output NotAdam 2019-02-20 19:58:57 +11:00
  • 904d062c56 update all the instance scripts to add missing ones and use new api NotAdam 2019-02-20 19:54:59 +11:00
  • 88a252f2f8 update all the instance scripts to add missing ones and use new api NotAdam 2019-02-20 19:54:59 +11:00
  • 87e15488b9 update event_object_parser to use contentfindercondition NotAdam 2019-02-20 19:54:15 +11:00
  • 5df527c420 update event_object_parser to use contentfindercondition NotAdam 2019-02-20 19:54:15 +11:00
  • e23559eec6 pass instancecontent by reference instead of shared ptr NotAdam 2019-02-20 19:53:54 +11:00
  • cec2264d53 pass instancecontent by reference instead of shared ptr NotAdam 2019-02-20 19:53:54 +11:00
  • b9e2fad4f9 Merge pull request #530 from NotAdam/develop Adam 2019-02-20 17:58:34 +11:00
  • fd90572aa8
    Merge pull request #530 from NotAdam/develop Adam 2019-02-20 17:58:34 +11:00
  • c5f3cd8f78 better var name in EXPOSE_SCRIPT macro NotAdam 2019-02-20 17:39:25 +11:00
  • 843ed1381f better var name in EXPOSE_SCRIPT macro NotAdam 2019-02-20 17:39:25 +11:00
  • f7f25e61cc move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script NotAdam 2019-02-20 17:38:03 +11:00
  • 966f51b76a move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script NotAdam 2019-02-20 17:38:03 +11:00
  • f9c5f238db Change how scripts init and are exposed during compile time NotAdam 2019-02-20 17:37:34 +11:00
  • 16fa522ca9 Change how scripts init and are exposed during compile time NotAdam 2019-02-20 17:37:34 +11:00
  • 179a5d7c99 Merge pull request #529 from DanteMccloud/develop Adam 2019-02-18 18:24:27 +11:00
  • eca4337443
    Merge pull request #529 from DanteMccloud/develop Adam 2019-02-18 18:24:27 +11:00
  • 92e9a14877 Add files via upload DanteMccloud 2019-02-17 11:35:16 -07:00
  • c7f935b841
    Add files via upload DanteMccloud 2019-02-17 11:35:16 -07:00
  • 7f50c9fa44 Merge pull request #528 from NotAdam/develop Adam 2019-02-17 18:03:05 +11:00
  • 8b4a497dae
    Merge pull request #528 from NotAdam/develop Adam 2019-02-17 18:03:05 +11:00
  • b73aa685cd #526 - add working mariadb 10.3 support on windows NotAdam 2019-02-17 17:41:20 +11:00
  • 37b88a4810 #526 - add working mariadb 10.3 support on windows NotAdam 2019-02-17 17:41:20 +11:00
  • f692c7bccf minor refactoring, fix adventurer actions not working NotAdam 2019-02-17 16:55:00 +11:00
  • 36b693fc70 minor refactoring, fix adventurer actions not working NotAdam 2019-02-17 16:55:00 +11:00
  • c5a0b97f33 Add EventActions back in so the opening quests work again NotAdam 2019-02-17 15:47:03 +11:00
  • 8db5818371 Add EventActions back in so the opening quests work again NotAdam 2019-02-17 15:47:03 +11:00
  • 2784cdf4a7 Merge pull request #527 from NotAdam/develop Adam 2019-02-17 13:41:49 +11:00
  • 26cab668a5
    Merge pull request #527 from NotAdam/develop Adam 2019-02-17 13:41:49 +11:00
  • aae2dabf34 add mariadb 10.3 support to findmysql - fixes #526 NotAdam 2019-02-17 13:27:32 +11:00
  • cf686aee01 add mariadb 10.3 support to findmysql - fixes #526 NotAdam 2019-02-17 13:27:32 +11:00
  • c5f2409234 only allow area aoe actions through the aoe handler NotAdam 2019-02-11 19:10:42 +11:00
  • 29f1f9b6bc only allow area aoe actions through the aoe handler NotAdam 2019-02-11 19:10:42 +11:00
  • 7ecbbd07c7 cleanup some unneeded log output NotAdam 2019-02-11 14:51:56 +11:00
  • 8e74681db1 cleanup some unneeded log output NotAdam 2019-02-11 14:51:56 +11:00
  • f9abeee2f7 fix effect packets not showing the action name after the initial cast NotAdam 2019-02-11 11:47:04 +11:00
  • 5a94679b2d fix effect packets not showing the action name after the initial cast NotAdam 2019-02-11 11:47:04 +11:00
  • 9fb1f8c2d5 add players to aggro table when using actions so script callbacks work NotAdam 2019-02-11 10:36:17 +11:00
  • 9dccec2eee add players to aggro table when using actions so script callbacks work NotAdam 2019-02-11 10:36:17 +11:00
  • 4fcef21481 refactor and simplify how actionscripts are called and used NotAdam 2019-02-11 10:14:14 +11:00
  • c561b50058 refactor and simplify how actionscripts are called and used NotAdam 2019-02-11 10:14:14 +11:00
  • f40f0a30e2 read aspect from exd, correct potency for heavy shot NotAdam 2019-02-11 10:03:36 +11:00
  • 8aeaa0c443 read aspect from exd, correct potency for heavy shot NotAdam 2019-02-11 10:03:36 +11:00
  • a60d55250a handle -1 range case for bard/archer NotAdam 2019-02-11 01:50:41 +11:00
  • d219b593a0 handle -1 range case for bard/archer NotAdam 2019-02-11 01:50:41 +11:00
  • 4185ef5f38 cleanup action start behaviour, interrupt any unimplemented actions NotAdam 2019-02-11 00:40:00 +11:00
  • cd26f7f48c cleanup action start behaviour, interrupt any unimplemented actions NotAdam 2019-02-11 00:40:00 +11:00
  • b64049a94a send effect packets for single target damage attacks NotAdam 2019-02-11 00:11:29 +11:00
  • a5dd8fb816 send effect packets for single target damage attacks NotAdam 2019-02-11 00:11:29 +11:00
  • 0c3cdf959e add single target damage to actions NotAdam 2019-02-10 23:53:44 +11:00
  • a40859e4b4 add single target damage to actions NotAdam 2019-02-10 23:53:44 +11:00
  • f07a743511 correctly call action script callbacks + some mp debug output NotAdam 2019-02-10 23:34:05 +11:00
  • 29f649ff0a correctly call action script callbacks + some mp debug output NotAdam 2019-02-10 23:34:05 +11:00
  • 83f6bd247b restructure how actionscripts work NotAdam 2019-02-10 23:28:15 +11:00
  • 7051734b68 restructure how actionscripts work NotAdam 2019-02-10 23:28:15 +11:00
  • 2e9e127f56 add eobj action handling NotAdam 2019-02-10 22:13:47 +11:00