1
Fork 0
mirror of https://github.com/redstrate/Novus.git synced 2025-04-26 21:57:45 +00:00
Commit graph

88 commits

Author SHA1 Message Date
5c907b63da Add a wireframe checkbox to MDLViewer 2024-04-18 18:08:50 -04:00
ab1d02b25a Add configurable camera distance, set to a smaller minimum in MDLViewer 2024-04-18 18:08:50 -04:00
88dfb45c36 Allow textures that failed to load 2024-04-18 17:57:16 -04:00
3e29ee1323 Remove unnecessary normalize from tangent import 2024-02-25 11:16:57 -05:00
2ccab76191 Hook up translation domains 2024-02-04 15:36:08 -05:00
76f8b4859c sklbpart: Support localization 2024-02-04 15:26:12 -05:00
edc0439a0a shpkpart: Support localization 2024-02-04 15:25:14 -05:00
e49ebcea33 exlpart: Support localization 2024-02-04 15:24:01 -05:00
d3dfb9bcc0 exdpart: Support localization 2024-02-04 15:23:24 -05:00
1eae14b239 cmppart: Support localization 2024-02-04 15:22:28 -05:00
f13ead3168 mdlpart: Don't allow mouse movements when disabled 2024-02-04 14:54:13 -05:00
4755cfa0aa exdpart: Remove unnecessary margins around the table, remove header info
I plan on putting this info somewhere else soon, just not here in the
part.
2024-02-04 14:29:45 -05:00
89416ec3db exlpart: Remove unnecessary margins around the table 2024-02-04 14:29:19 -05:00
57e3cd5fa8 karaku: Finish up definition integration
It now loads some column names correctly, and the links.
2024-02-03 09:18:10 -05:00
f95fd2efc2 Add a dedicated skinned shader
This is to prevent trying to use bone transforms on terrain.
2024-02-02 14:37:58 -05:00
5a03fafd3b mdlpart: Add support for model positions, free mode camera 2024-02-02 14:28:31 -05:00
605e2f7e60 Fix accidental double bitangent handedness multiplication 2024-01-29 17:41:34 -05:00
f747033aac Fix bitangents being slightly off when importing 2023-12-31 10:31:51 -05:00
693a47cf4e Fix tangent reading/writing
Updates to latest physis changes, and fixing tangent reading/writing.
2023-12-17 19:00:43 -05:00
b81cedcf53 Support importing models with higher vertex/index counts 2023-12-12 21:48:17 -05:00
2235d70882 Bump libphysis version, export submeshes
Will be needed later to correctly reconstruct models on re-import if the
index count happens to change.
2023-12-12 21:47:39 -05:00
ae96efcc5e Import more vertex data, correct bone ids 2023-12-10 12:38:28 -05:00
9b135d9597 Include the necessary root bone when exporting 2023-12-10 12:38:11 -05:00
e9b02d53f1 Skip parts that don't exist in an existing model 2023-12-10 11:10:31 -05:00
039b6e6d30 More small code improvements/cleanup 2023-12-10 08:39:45 -05:00
34082479ed Hide FMV by default, toggle with a menu action 2023-12-10 07:29:51 -05:00
09e1d25d09 Fix a crash in VulkanWindow when trying to close one 2023-12-10 07:16:21 -05:00
546ebfd0bd Reformat CMake code a bit 2023-12-10 06:51:33 -05:00
81e9c09be8 Fix most warnings 2023-12-09 22:35:59 -05:00
2e033e1ee1 Use more pragma once 2023-12-09 21:59:47 -05:00
219bc4c582 Make sure to use manual moc includes 2023-12-09 21:57:50 -05:00
7d93024a56 Use more CMake library aliases 2023-12-09 21:51:57 -05:00
2023254b7e Ensure every class has a QWidget or QObject parent parameter 2023-12-09 21:28:02 -05:00
2ac5eb6498 Fix more petty warnings 2023-12-09 21:18:34 -05:00
b897b70105 Remove unused selectedModel variable 2023-12-09 21:08:31 -05:00
b38508e810 Begin support importing models of different vertex/index counts 2023-12-09 17:17:36 -05:00
73cc2a0753 Make MDL import more reliable
Now it shouldn't trip up on itself when importing a GLB we just exported
2023-12-09 16:57:08 -05:00
b50a058d86 Fix model switching in armoury 2023-12-09 15:55:33 -05:00
4269321841 Separate model import/export into their own files 2023-12-09 15:39:35 -05:00
88d80a64cf Fix misc warnings, code errors and slight improvements 2023-12-09 15:24:54 -05:00
8bd7148b79 Fix ImGui using the wrong display size 2023-12-09 15:06:16 -05:00
7e61197516 Separate VulkanWindow class into its own source file 2023-12-09 15:05:09 -05:00
618c689dfb Fix initialization order in VulkanWindow constructor 2023-12-09 15:01:20 -05:00
673a2bb6e0 Fix viewport resolutions on HiDpi displays 2023-12-09 15:01:00 -05:00
6ab6ad4732 Remove more mentions of the standalone window function 2023-12-09 14:57:30 -05:00
c7b6dd076c Add glTF import support, multiple fixes for upstream physis changes
Adds basic glTF import (although right now it only imports back
positions) and fixes support for more of the vertex data that's
available to us. The MDL file isn't written back out yet either, it only
displays in the viewport.
2023-12-09 14:49:31 -05:00
b0ccfbaf15 Make armoury's bone editor a general-purpose part, add it to sagasu 2023-10-13 15:36:36 -04:00
6caedba0d9 Make armoury's CMP editor a general-purpose part, add it to sagasu 2023-10-13 15:20:01 -04:00
70cbd9672c armoury: Remove hardcoded skeleton and deform JSON, read them from game
Physis gained skeleton and deform file read support, so we can use that
and extract these directly from the game (without help of the Havok SDK
like TexTools.) The racial deform is still slightly off, but this is
still a pretty big milestone.
2023-10-13 15:03:17 -04:00
addd9c80f9 Add SHPKPart for previewing and decompiling shader packages 2023-10-13 15:00:08 -04:00