redstrate
|
653d5bb6ca
|
Rename Input to input_system and move to prism namespace
|
2021-04-20 11:53:38 -04:00 |
|
redstrate
|
bae6d05184
|
Move console and log namespaces to prism
|
2021-04-20 11:23:53 -04:00 |
|
redstrate
|
8370dfb6d6
|
Rename ImGuiLayer to imgui_backend
|
2021-04-20 10:37:56 -04:00 |
|
redstrate
|
e01a31eb13
|
Use new SDL backend on Windows, fix numerous SDL problems as well
|
2021-04-20 00:23:14 -04:00 |
|
redstrate
|
a324821fe1
|
The unorm render pass is now created again
|
2021-04-19 23:39:34 -04:00 |
|
redstrate
|
59ee7faddd
|
Fix debug asset paths not appearing correctly on Windows
|
2021-04-19 12:38:33 -04:00 |
|
redstrate
|
4b9754fa03
|
Fix some clang-tidy warnings
|
2021-04-19 12:35:52 -04:00 |
|
redstrate
|
3827bede6d
|
Renames engine member variables to fix bad naming conventions
|
2021-04-19 12:29:49 -04:00 |
|
redstrate
|
4abf4b4ab8
|
Rename Engine to engine
|
2021-04-19 12:23:18 -04:00 |
|
redstrate
|
744123763f
|
Begin work on converting to the new class naming scheme and the new prism namespace
|
2021-04-19 12:06:44 -04:00 |
|
redstrate
|
2552398aff
|
Rename some Renderer functions to make their intent clearer
|
2021-04-19 11:40:10 -04:00 |
|
redstrate
|
4696ba53a5
|
Allow shader hot reloading to work regardless of the API used
|
2021-04-18 22:27:05 -04:00 |
|
redstrate
|
069cf3e84c
|
Delay static shadowmap generation by five frames to prevent them from "sticking"
|
2021-04-18 22:14:19 -04:00 |
|
redstrate
|
0861278ae5
|
Fix running out of descriptor sets very early when resizing editor viewports
|
2021-04-18 21:40:09 -04:00 |
|
redstrate
|
6a26ab4bef
|
Move current frame counting to rendering instead of during the imgui pass
|
2021-04-18 21:39:53 -04:00 |
|
redstrate
|
c47f54992f
|
Add flag for apps like an editor who doesn't render any scene in the main window.
|
2021-04-18 21:38:57 -04:00 |
|
redstrate
|
9d3eb24d23
|
Add missing platform methods on Windows backend
|
2021-04-18 19:54:06 -04:00 |
|
redstrate
|
f0a1dc2f20
|
Add experimental SDL backend for Linux
|
2021-03-01 14:40:02 -05:00 |
|
redstrate
|
aac44f763c
|
Fix multiviewports crashing on Linux
|
2021-02-24 14:18:51 -05:00 |
|
redstrate
|
c7efea5258
|
Add more windowing stuff to Linux backend, fix some other clang-analyze bugs
|
2021-02-18 08:31:36 -05:00 |
|
redstrate
|
bf192cd23a
|
Begin work for multiviewport support on Linux
|
2021-02-17 09:15:35 -05:00 |
|
redstrate
|
1a324e61af
|
Remove dynamic data system, replace it on the renderer level
|
2021-02-17 08:51:47 -05:00 |
|
redstrate
|
bb00009041
|
Put imgui buffers into render targets
Makes imgui multiviewports work now!
|
2021-02-17 01:32:46 -05:00 |
|
redstrate
|
77c9561868
|
Re-enable multiviewport
Also fixes a bunch of stuff to make multiviewport way more stable
|
2021-02-17 01:09:12 -05:00 |
|
redstrate
|
f3f6a219f6
|
Bring Metal backend up to speed
|
2021-02-17 01:08:46 -05:00 |
|
redstrate
|
1f98e19819
|
Fix compile issues on Vulkan, make render targets work in editor
|
2021-02-17 00:47:05 -05:00 |
|
redstrate
|
8e781f3b5c
|
Support new render target api in editor
|
2021-02-17 00:15:59 -05:00 |
|
redstrate
|
a6a46abb36
|
Begin transition to new render target system
Things are definitely broken now
|
2021-02-16 19:22:32 -05:00 |
|
redstrate
|
e8fc757d99
|
Add basic shader editing system
POC, only registered shader is the sky shader
|
2021-02-16 17:10:37 -05:00 |
|
redstrate
|
e8032b8cf2
|
Move platform headers into their own interface target
|
2021-02-16 17:09:54 -05:00 |
|
redstrate
|
86efe2abf9
|
Fix up IBL stuff on Vulkan
|
2021-02-15 19:01:17 -05:00 |
|
redstrate
|
6d77396b4d
|
Support CopyTexture command on Vulkan
|
2021-02-15 17:59:54 -05:00 |
|
redstrate
|
3e4cf70c8e
|
Fix compilation issues on GCC/Linux
|
2021-02-15 15:06:13 -05:00 |
|
redstrate
|
e53206e906
|
Improve the look of material nodes
|
2021-02-08 20:21:42 -05:00 |
|
redstrate
|
572388c6c5
|
Remove unused start_render function
|
2021-02-08 17:41:57 -05:00 |
|
redstrate
|
8f4b9f593c
|
Support all culling and winding modes on Vulkan
|
2021-02-07 16:37:38 -05:00 |
|
redstrate
|
a80b6034c5
|
Support all depth mode types on Vulkan
|
2021-02-07 16:34:22 -05:00 |
|
redstrate
|
a74465fefe
|
Add support for the SetDepthBias cmd on Vulkan backend
|
2021-02-07 16:32:25 -05:00 |
|
redstrate
|
bc33054fb3
|
Add more sampler options to Vulkan backend
|
2021-02-07 16:22:06 -05:00 |
|
redstrate
|
90272af197
|
Only enable validation if found on system
Works with the new Vulkan configurator method of enabling validation. Also only enables debug printing if the extension is found.
|
2021-02-07 15:48:09 -05:00 |
|
redstrate
|
f5f107b0b4
|
Disable IBL on Windows
There isn't enough features on the Vulkan backend to prevent it from crashing :V
|
2021-02-05 20:21:25 -05:00 |
|
redstrate
|
73fa35b674
|
Non-mac platforms can finally load the proper imgui font
|
2021-02-05 20:05:10 -05:00 |
|
redstrate
|
d97e88741b
|
Handle pipelines with no fragment shaders on Metal
|
2021-02-05 19:50:19 -05:00 |
|
redstrate
|
fcf6277032
|
Fix embarassing macOS/iOS switchup
|
2021-02-05 19:50:00 -05:00 |
|
redstrate
|
63f844a20d
|
Batch viewport render commands with main render commands
I don't know why I did it the other way...?
|
2021-02-05 19:35:13 -05:00 |
|
redstrate
|
e9bb4bc82c
|
More debug label changes
|
2021-02-05 19:17:13 -05:00 |
|
redstrate
|
c92054e31b
|
Better handling of non allocated descriptor sets
Stops editor from crashing when resizing too fast
|
2021-02-05 19:17:02 -05:00 |
|
redstrate
|
ae599ba744
|
Make fragment shader stage optional
Removes the fragment on (normal) shadow pass
|
2021-02-04 09:36:06 -05:00 |
|
redstrate
|
0b9a376c24
|
Fix command buffer sync
|
2021-02-04 09:19:17 -05:00 |
|
redstrate
|
a8f3122ed9
|
Change wrong shader inputs
|
2021-02-04 09:01:39 -05:00 |
|