Maple
06afc24ddc
Update ExdData to latest definitions
2023-05-23 13:57:56 -03:00
Maple
ada4ec2b4d
Update comment
2023-05-23 13:09:11 -03:00
Maple
e728efe998
Add Client skill handlers
2023-05-23 13:08:28 -03:00
Maple
d552869571
Update GMCommand1/2 Client IPC for 6.4
2023-05-23 12:53:10 -03:00
Maple
dc1f7e76b1
Update Ipcs.h for 6.40, thanks Flawed for the opcode diff.
2023-05-23 07:48:42 -03:00
Maple
d03c72afab
Update ExdDataGenerated for 6.40
2023-05-23 07:47:30 -03:00
liam
7d0275e1f9
Add a few client IPCs
2023-05-03 13:21:08 -04:00
Rey
12d3a1d94b
Added opcodes to load into 6.38. Thank you perch for TCP Oodle.
...
Also changed the CommonGen.h to remove disallowed characters in
identifiers generated from Endwalker. (Pandaemonium and Cafe label)
2023-05-03 11:40:40 -05:00
Liam
1a20febd8a
update for tcp oodle
2023-05-03 00:13:19 -04:00
Flawed
db005e874d
Update ServerZoneIpcTypes for 6.38
2023-04-03 23:18:57 -07:00
Maple
ffcf4b087c
Update excel data to 6.35
2023-03-07 09:40:56 -03:00
Maple
7d8b5472be
Add enhanced logging to exd_common_gen
2023-03-07 09:40:30 -03:00
Maple
71eb8dcf42
Fix building on gcc
2023-03-07 09:38:09 -03:00
Mordred
2862208cfe
Merge pull request #912 from ff14wed/Sapphire6.35
...
Update ServerZoneIpcTypes for 6.35
2023-03-07 11:21:01 +01:00
Makar
3b80d7849c
Nav export fix for 6.x
2023-03-07 03:52:44 -06:00
Flawed
fc722572c5
Update ServerZoneIpcTypes for 6.35
2023-03-06 23:38:54 -08:00
Moydow
445597a639
add LandAvailability packet
...
New packet introduced in 6.1 that tells the client on clicking on a housing placard, whether the property is available by lottery or first-come-first-served, private or FC, etc.
2023-03-04 00:11:02 +00:00
Moydow
789a9e7058
always face north on entering a house
2023-03-04 00:10:05 +00:00
Moydow
9cc0b01b3b
fix LandFlagsSlot
...
What was previously listed as "apartment" should be the private chambers in a FC house, and the unknown value should be apartments
2023-03-04 00:09:44 +00:00
Moydow
fe10e55118
make isFcHouse actually based on FC houses
2023-03-04 00:07:44 +00:00
Moydow
fbe38df8fa
Better detection of housing subdivisions
2023-03-04 00:07:01 +00:00
Moydow
569fe373d1
update for Empyreum
2023-03-04 00:06:38 +00:00
Rey
6f186d8126
Readded the isHq code in PlayerQuest as suggested by collett
2023-03-02 12:04:19 -06:00
Rey
6ff45f7c5d
Merge branch '6.31_Hotfix_Windows' (from unofficial forks) into Sapphire6.31
...
You can login to current retail (6.31 Hotfix) but also requires some new
fanagling with oodle.
2023-03-02 10:50:31 -06:00
Rey
b431e3bf13
Patch 6.31 Hotfix works and you can login.
2023-03-02 00:19:08 -06:00
Rey
762a35f8b9
Revert "Fix Oodle on Linux (todo:: make this not suck)"
...
This reverts commit 81bbe690a8
.
2023-02-28 00:09:56 -06:00
コレット
f608e1e8cf
Insert entities back into zone caches to make MapMgr happy. ( #900 )
2023-02-17 07:58:06 +01:00
Mordred
7deb52dac0
Merge pull request #877 from collett8192/service_workaround
...
Service locator workaround for Visual Studio.
2023-02-09 07:56:48 +01:00
collett
eb30d66788
Service locator workaround for Visual Studio.
2023-02-07 06:39:42 +09:00
collett
c4695ba3fd
preserve chara effects across zones and show them to other in range players.
2023-02-07 06:10:46 +09:00
collett
df35893d8f
custom unlock options in PlayerSetup.
2023-02-07 06:10:43 +09:00
Skyliegirl33
ea27ff3a55
Gearset handler, mount item action, some GLA starting quests.
...
This is #732 with 25eaa62fa0
merged, cleaned up and slightly modified to avoid client desync.
2023-02-07 06:10:10 +09:00
collett
14860047b6
First batch of 5.58 updates:
...
- Common defs, ActorControls and packet updates (more to come later).
- Haste added to chara base stats for later use.
- Acquiring HQ items support (HQ status not yet saved to db, need table modification).
- Event item support.
- Load more default zones.
- Quest related debug commands.
2023-02-06 02:32:21 +09:00
Tahir
c82be40934
re-add multithreaded exporting and make it eat less ram
2023-02-05 17:49:21 +09:00
Tahir
ee11c313ab
Fix vs2022 build
2023-02-05 08:41:32 +09:00
collett
5d6aa369dc
Fix item count in container.
2023-02-05 07:24:25 +09:00
collett
0d6a0719de
fix quest battles which are using InstanceContent instead of QuestBattle.
2023-02-05 07:22:14 +09:00
collett
616b12c695
Fix OutsideRange event.
2023-02-05 07:20:29 +09:00
collett
459fa4865b
fix merge error
2023-02-05 07:18:31 +09:00
Mordred
ec7195639e
Removed unused cell logic
2023-02-05 07:18:31 +09:00
Mordred
a9a628fe47
Updated EventHandlerTypes
2023-02-05 07:18:31 +09:00
Mordred
ba1b8aadfb
Added layerset parsing
2023-02-05 07:18:30 +09:00
Mordred
a56eec5d32
Fallback to entranceRect if no entrance circle is found in instance
2023-02-05 07:18:30 +09:00
Mordred
a84d0f4154
Map previously unmapped eobj and enpc
...
# Conflicts:
# src/world/Manager/EventMgr.cpp
2023-02-05 07:18:30 +09:00
Maple
95897dffc2
Add more client side opcodes, new characters can progress past opening now.
2023-01-27 20:55:25 -03:00
Maple
2c5c403172
Add partial client opcodes for 6.31, client can login
2023-01-27 18:47:24 -03:00
Maple
7dfbe76436
Update server opcodes to 6.31 (Thanks Flawed!)
2023-01-27 00:33:31 -03:00
Maple
206b98e1df
Actually update exd to 6.31
2023-01-26 23:59:41 -03:00
collett
1e7176b3d8
minor fix
2023-01-26 22:30:42 +09:00
collett
3624b4374f
Handle house removing.
...
Also restored the house building scene, might still crash sound device though.
2023-01-26 20:06:27 +09:00