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2548 commits

Author SHA1 Message Date
collett
bc4f7f490d opcode part 2 2021-02-19 02:38:01 +09:00
collett
f499b53f25 store new mount bytes to db 2021-02-16 23:56:31 +09:00
collett
c4effc7e21 EquipSlotCategory reverted back or I updated the wrong enum last time? Anyway all values are checked manually and better naming. 2021-02-16 23:56:31 +09:00
collett
3e5b1ae5e9 gameVer changed to 5400 2021-02-16 23:56:31 +09:00
collett
e976abd586 failed to count bytes 2021-02-16 23:56:31 +09:00
collett
9e9a0f80f9 merge known opcode from https://github.com/karashiiro/FFXIVOpcodes & discord, adding new opcode defines from them as well. 2021-02-16 23:56:30 +09:00
collett
f4b5c99c88 manual opcode & packet updates 2021-02-16 23:56:30 +09:00
collett
a2ef0832bc 5.45 exd update 2021-02-16 23:55:56 +09:00
collett
f5c9e56aa1 bug fixes and implement house exterior editing. 2021-02-06 05:18:26 +09:00
Adam
a5c15f321f Merge pull request #706 from JeidoUran/opcodes
5.35 hotfix opcodes
2021-01-26 10:47:02 +11:00
Jeido
0bc38c791c style 2021-01-25 17:46:28 +01:00
Jeido
de160f96de Several fixes and improvements
-Eobj will keep their animation flag even after respawning
-Using !set classjob properly updates stats and UI
-Using an emote while /changepose is active doesn't immediatly interrupt the emote anymore
-GM2Command Logging moved to info instead of debug to match GM1
-//gm raise doesn't raise the target twice anymore
-Fix modelSubWeapon always being reset to 0 upon logging in
-Added TerritoryIntendedUses
2021-01-25 17:41:45 +01:00
Jeido
e71becf2e3 5.35 hotfix opcodes 2021-01-23 17:17:39 +01:00
collett
3d4e39846c implement diving 2020-11-16 17:11:05 +09:00
collett
a006900fba event battle fix 2020-11-11 20:06:29 +09:00
collett
0ec4c4e4fd 5.35 updates 2020-11-11 02:07:59 +09:00
collett
c6e1405802 5.3 exd update 2020-11-10 00:07:26 +09:00
karashiiro
a6e9c567ee MiniCactpotInit opcode and documentation; MarketTaxRates tweak 2020-09-15 11:02:23 -07:00
karashiiro
669da79ac0 Toss in SkillHandler = 0x033C from Winter while we're at it 2020-08-15 15:27:05 -07:00
karashiiro
d4d8f36819 Remove UseMooch, this was renamed to InventoryTransaction at some point 2020-08-15 07:53:44 -07:00
karashiiro
ff5bc7823f 5.3 bulk update of opcodes 2020-08-12 11:37:34 -07:00
Adam
c8c696b89a Merge pull request #686 from DantestyleXD/SubFst#1
Subquests Gridania #1
2020-06-28 12:52:46 +10:00
DantestyleXD
7f7e2fa005 [ Subquests ] SubFst025, SubFst037, SubFst042, SubFst043, SubFst046, SubFst048 added 2020-06-28 03:52:45 +02:00
DantestyleXD
535b9f55b7 [ Subquests ] SubFst026 and SubFst041 adjust 2020-06-28 03:23:22 +02:00
DantestyleXD
acc2c18c95 [ Subquests ] SubFst002, SubFst008, SubFst011, SubFst014 adjust - SubFst008 and SubFst021 add 2020-06-28 03:19:22 +02:00
collett
d887ecdebe inventory fix 2020-06-28 09:27:44 +09:00
DantestyleXD
5f99c481d1 move to a better folder 2020-06-28 01:33:19 +02:00
Caraxi
ba046002f1 Wow that was stupid 2020-06-27 18:52:52 +09:30
Caraxi
a95de16c4e Add RetainerInformation packet definition 2020-06-27 18:41:59 +09:30
collett
570eb19b18 Add TradeMultipleReturnEventHander, seen in quests where the player trade more than 1 item to an npc. 2020-06-21 19:49:52 +09:00
Adam
6a27421447 Merge pull request #681 from DantestyleXD/ARC_quests
Class Quests ARC
2020-06-21 14:00:45 +10:00
pmgr
4ae5d6120d Convert markerId in FFXIVIpcPlaceFieldMarker into an enum 2020-06-21 01:26:54 +01:00
pmgr
d9777084c5 At demo's recommendation, stuffed FieldMarkerStatus in Common.h; also added the PlaceFieldMarker struct 2020-06-21 01:09:19 +01:00
pmgr
7c396b90b5 Add PlaceFieldMarkerPreset ServerZoneIpc and struct 2020-06-21 00:13:27 +01:00
DantestyleXD
9aaa58dada [ Class Quest ] ClsArc006 is Fixed ( Will need a revision ) 2020-06-20 03:25:22 +02:00
DantestyleXD
7c00f1ae7f [ Class Quest ] ClsArc005 is Fixed ( Will need a revision ) 2020-06-20 03:24:54 +02:00
DantestyleXD
16bf0f822c [ Class Quest ] ClsArc004 is Fixed ( Will need a revision ) 2020-06-20 03:24:20 +02:00
DantestyleXD
8b038147b4 [ Class Quest ] ClsArc003 is Fixed (Will need a revision) 2020-06-20 03:23:48 +02:00
DantestyleXD
a12e8e9656 [ Class Quest ] ClsArc002 is Fixed 2020-06-20 02:20:22 +02:00
DantestyleXD
92e0935ff2 [ Class Quest ] ClsArc001 fixed 2020-06-20 02:13:09 +02:00
DantestyleXD
928e029480 [ Class Quest ] ClsArc000 fixed 2020-06-20 02:11:20 +02:00
collett
00f0adf620 typo 2020-06-17 02:30:57 +09:00
collett
031d354bbd add id check in addItem as well 2020-06-17 02:28:39 +09:00
collett
b43893d560 prevent empty quest reward slot (id == 0) being added as items 2020-06-17 02:19:34 +09:00
collett
e97165eaac clean up 2020-06-15 08:40:55 +09:00
collett
ecd8adf21b implement "/sit" on world obj 2020-06-15 08:36:27 +09:00
collett
104f554a40 fix adding crystal also adds gil. 2020-06-14 23:32:56 +09:00
collett
986a6cebf1 adjust QuestCompleteList 2020-05-28 16:58:28 +09:00
Sophie Hamilton
0902d31980 Fix quest completion for questId > 2047 (67583)
It's currently impossible to permanently store quest completion flags
for quests beyond questId 2047 (67583) due to the code using a type
that's too small. This manifests in the correct quest completion packet
being sent, but as soon as you move to another zone the quest disappears
from the journal (and is probably replaced by another quest you didn't
ask for).

This fixes the issue by using an appropriately-sized index variable, and
also increases the flag storage so that all currently-available quests
can be stored.
2020-05-28 05:55:22 +01:00
collett
bb00bd9dca Add WorldInteractionHandler. 2020-05-22 14:07:05 +09:00