collett
bc4f7f490d
opcode part 2
2021-02-19 02:38:01 +09:00
collett
f499b53f25
store new mount bytes to db
2021-02-16 23:56:31 +09:00
collett
c4effc7e21
EquipSlotCategory reverted back or I updated the wrong enum last time? Anyway all values are checked manually and better naming.
2021-02-16 23:56:31 +09:00
collett
3e5b1ae5e9
gameVer changed to 5400
2021-02-16 23:56:31 +09:00
collett
e976abd586
failed to count bytes
2021-02-16 23:56:31 +09:00
collett
9e9a0f80f9
merge known opcode from https://github.com/karashiiro/FFXIVOpcodes & discord, adding new opcode defines from them as well.
2021-02-16 23:56:30 +09:00
collett
f4b5c99c88
manual opcode & packet updates
2021-02-16 23:56:30 +09:00
collett
a2ef0832bc
5.45 exd update
2021-02-16 23:55:56 +09:00
collett
f5c9e56aa1
bug fixes and implement house exterior editing.
2021-02-06 05:18:26 +09:00
Adam
a5c15f321f
Merge pull request #706 from JeidoUran/opcodes
...
5.35 hotfix opcodes
2021-01-26 10:47:02 +11:00
Jeido
0bc38c791c
style
2021-01-25 17:46:28 +01:00
Jeido
de160f96de
Several fixes and improvements
...
-Eobj will keep their animation flag even after respawning
-Using !set classjob properly updates stats and UI
-Using an emote while /changepose is active doesn't immediatly interrupt the emote anymore
-GM2Command Logging moved to info instead of debug to match GM1
-//gm raise doesn't raise the target twice anymore
-Fix modelSubWeapon always being reset to 0 upon logging in
-Added TerritoryIntendedUses
2021-01-25 17:41:45 +01:00
Jeido
e71becf2e3
5.35 hotfix opcodes
2021-01-23 17:17:39 +01:00
collett
3d4e39846c
implement diving
2020-11-16 17:11:05 +09:00
collett
a006900fba
event battle fix
2020-11-11 20:06:29 +09:00
collett
0ec4c4e4fd
5.35 updates
2020-11-11 02:07:59 +09:00
collett
c6e1405802
5.3 exd update
2020-11-10 00:07:26 +09:00
karashiiro
a6e9c567ee
MiniCactpotInit opcode and documentation; MarketTaxRates tweak
2020-09-15 11:02:23 -07:00
karashiiro
669da79ac0
Toss in SkillHandler = 0x033C from Winter while we're at it
2020-08-15 15:27:05 -07:00
karashiiro
d4d8f36819
Remove UseMooch, this was renamed to InventoryTransaction at some point
2020-08-15 07:53:44 -07:00
karashiiro
ff5bc7823f
5.3 bulk update of opcodes
2020-08-12 11:37:34 -07:00
Adam
c8c696b89a
Merge pull request #686 from DantestyleXD/SubFst#1
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Subquests Gridania #1
2020-06-28 12:52:46 +10:00
DantestyleXD
7f7e2fa005
[ Subquests ] SubFst025, SubFst037, SubFst042, SubFst043, SubFst046, SubFst048 added
2020-06-28 03:52:45 +02:00
DantestyleXD
535b9f55b7
[ Subquests ] SubFst026 and SubFst041 adjust
2020-06-28 03:23:22 +02:00
DantestyleXD
acc2c18c95
[ Subquests ] SubFst002, SubFst008, SubFst011, SubFst014 adjust - SubFst008 and SubFst021 add
2020-06-28 03:19:22 +02:00
collett
d887ecdebe
inventory fix
2020-06-28 09:27:44 +09:00
DantestyleXD
5f99c481d1
move to a better folder
2020-06-28 01:33:19 +02:00
Caraxi
ba046002f1
Wow that was stupid
2020-06-27 18:52:52 +09:30
Caraxi
a95de16c4e
Add RetainerInformation packet definition
2020-06-27 18:41:59 +09:30
collett
570eb19b18
Add TradeMultipleReturnEventHander, seen in quests where the player trade more than 1 item to an npc.
2020-06-21 19:49:52 +09:00
Adam
6a27421447
Merge pull request #681 from DantestyleXD/ARC_quests
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Class Quests ARC
2020-06-21 14:00:45 +10:00
pmgr
4ae5d6120d
Convert markerId in FFXIVIpcPlaceFieldMarker into an enum
2020-06-21 01:26:54 +01:00
pmgr
d9777084c5
At demo's recommendation, stuffed FieldMarkerStatus in Common.h; also added the PlaceFieldMarker struct
2020-06-21 01:09:19 +01:00
pmgr
7c396b90b5
Add PlaceFieldMarkerPreset ServerZoneIpc and struct
2020-06-21 00:13:27 +01:00
DantestyleXD
9aaa58dada
[ Class Quest ] ClsArc006 is Fixed ( Will need a revision )
2020-06-20 03:25:22 +02:00
DantestyleXD
7c00f1ae7f
[ Class Quest ] ClsArc005 is Fixed ( Will need a revision )
2020-06-20 03:24:54 +02:00
DantestyleXD
16bf0f822c
[ Class Quest ] ClsArc004 is Fixed ( Will need a revision )
2020-06-20 03:24:20 +02:00
DantestyleXD
8b038147b4
[ Class Quest ] ClsArc003 is Fixed (Will need a revision)
2020-06-20 03:23:48 +02:00
DantestyleXD
a12e8e9656
[ Class Quest ] ClsArc002 is Fixed
2020-06-20 02:20:22 +02:00
DantestyleXD
92e0935ff2
[ Class Quest ] ClsArc001 fixed
2020-06-20 02:13:09 +02:00
DantestyleXD
928e029480
[ Class Quest ] ClsArc000 fixed
2020-06-20 02:11:20 +02:00
collett
00f0adf620
typo
2020-06-17 02:30:57 +09:00
collett
031d354bbd
add id check in addItem as well
2020-06-17 02:28:39 +09:00
collett
b43893d560
prevent empty quest reward slot (id == 0) being added as items
2020-06-17 02:19:34 +09:00
collett
e97165eaac
clean up
2020-06-15 08:40:55 +09:00
collett
ecd8adf21b
implement "/sit" on world obj
2020-06-15 08:36:27 +09:00
collett
104f554a40
fix adding crystal also adds gil.
2020-06-14 23:32:56 +09:00
collett
986a6cebf1
adjust QuestCompleteList
2020-05-28 16:58:28 +09:00
Sophie Hamilton
0902d31980
Fix quest completion for questId > 2047 (67583)
...
It's currently impossible to permanently store quest completion flags
for quests beyond questId 2047 (67583) due to the code using a type
that's too small. This manifests in the correct quest completion packet
being sent, but as soon as you move to another zone the quest disappears
from the journal (and is probably replaced by another quest you didn't
ask for).
This fixes the issue by using an appropriately-sized index variable, and
also increases the flag storage so that all currently-available quests
can be stored.
2020-05-28 05:55:22 +01:00
collett
bb00bd9dca
Add WorldInteractionHandler.
2020-05-22 14:07:05 +09:00