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73 commits

Author SHA1 Message Date
Mordred
cfc4a997fe Changed makeActorControl calls aswell 2019-10-09 18:42:25 +02:00
Mordred
9bfb9c74f0 Renamed ActorControl packets and definitions according to usage 2019-10-09 18:14:53 +02:00
NotAdam
7f686ffee5 rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
891a73720d rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
d755ea2a32 somewhat working action lut stuff 2019-06-02 02:30:54 +10:00
NotAdam
90d1fbc3ea refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
NotAdam
4535c36def if the 'boss' is killed instantly, spawn all add phases instantly
no mercy for //gm kill
2019-05-28 22:30:47 +10:00
NotAdam
1cab7afe0e fix self targeted actions failing target snapshot, fix player being unable to complete chasing shadows 2019-05-28 22:04:25 +10:00
mordred
9c6f2f55b9 Do not count Chasing Shadows as complete if mobs are killed in a certain order even if more adds are due to spawn 2019-04-18 07:52:45 +02:00
Mordred
7615f83748 QuestBattle Chasing shadows actually playable... ish 2019-04-17 22:36:23 +02:00
mordred
bfda1adca4 Flags added to control BNpc behaviour in fights 2019-04-17 12:37:24 +02:00
mordred
c712c747c6 Moved bnpc creation from level to zone, implicitly adding them to world aswell 2019-04-17 09:26:29 +02:00
mordred
8badc6e34d implicitly add bnpc to player hatelist if player hate is added to the bnpc 2019-04-17 08:34:58 +02:00
Mordred
6c43c79af1 First iteration of questbattle update logic 2019-04-17 00:10:32 +02:00
Mordred
a8bb58e51c Use a common definition for BNpcType 2019-04-15 23:45:58 +02:00
Mordred
69f3d47100 Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle 2019-04-15 23:41:43 +02:00
Mordred
cfd4352ff6 QuestBattles can now be started from scripts, see ManFst005 2019-04-11 00:16:04 +02:00
Mordred
1f51299ccf Added two more gridania main story quests 2019-04-10 23:49:50 +02:00
NotAdam
c0533349f5 Merge remote-tracking branch 'upstream/develop' into develop 2019-04-08 08:02:50 +10:00
Mordred
c7023fb6a3 Move questbattle opening scene into the script 2019-04-07 23:42:24 +02:00
Mordred
e4b919e319 Show svent on questbattle completion, remove inactive questbattle instances 2019-04-07 16:01:53 +02:00
Mordred
6c8124373c Changed the way players are being iterated for updating, some questbattle additions 2019-04-07 13:27:56 +02:00
NotAdam
e4878c4cc7 refactoring, make ranged targeted aoe actions work somewhat properly 2019-04-07 16:31:09 +10:00
NotAdam
b05462aee8 kill mobs instead of just restoring their hp 2019-04-07 16:16:52 +10:00
NotAdam
1b49f2502d Start of action target selection implementation 2019-04-07 16:04:36 +10:00
Mordred
2014ec41dc Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
Mordred
e09637c20e More simplifications of the questbattle handling, exposing a script function to init player position 2019-04-02 00:00:58 +02:00
Mordred
e63aec1986 Added default questBattle scripts and added implementation for QuestBattle constructor 2019-03-31 13:48:09 +02:00
Mordred
5d865cef31 Updated exd data, added questbattle info. Added first part of ManFst005 ( Chasing Shadows ) 2019-03-30 18:57:18 +01:00
Mordred
3b2225b0a1 Added lancer classquest for unlocking hunting log, fixed population control 2019-03-24 21:42:06 +01:00
NotAdam
789b5dfd9e add rudimentary action comboing, doesn't highlight actions on the hotbar 2019-03-23 20:59:51 +11:00
NotAdam
ba5fc6781d rename ScriptObject getFramework to framework for consistency 2019-03-23 16:57:00 +11:00
Mordred
877b8153c2 Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2019-03-17 22:26:33 +01:00
Mordred
11e06540b2 Added SubWil020
Changed the way QuestFlags are indexed to directly mimic retail.
This should make implementing new quests more straight forward as
indices can be used as they appear in the decompiled scripts.
2019-03-17 22:25:52 +01:00
NotAdam
6d9ef0e6c3 add missing zonepositions, use move semantics for framework constructor 2019-03-17 13:50:01 +11:00
Mordred
4eee04156d Plenty more cleanup and code quality adjustments. 2019-03-11 22:48:33 +01:00
NotAdam
dea1f30f8b fix recast time truncated by field size, correctly send actionstart 2019-03-08 00:26:41 +11:00
NotAdam
4577ff6a20 minor teleport action script cleanup 2019-03-07 22:24:42 +11:00
NotAdam
e1ddf27d56 add teleporting back in, remove action targeting for now 2019-03-07 21:58:12 +11:00
NotAdam
3b670ebe57 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
NotAdam
92db0e15f2 add EXPOSE_SCRIPT to Heavy Shot script 2019-02-21 00:06:10 +11:00
NotAdam
35dfef2079 Merge branch 'develop' into action_rewrite 2019-02-20 23:26:47 +11:00
NotAdam
82cb94b99a fix invalid indentation on eobj state output 2019-02-20 19:58:57 +11:00
NotAdam
904d062c56 update all the instance scripts to add missing ones and use new api 2019-02-20 19:54:59 +11:00
NotAdam
c5f3cd8f78 better var name in EXPOSE_SCRIPT macro 2019-02-20 17:39:25 +11:00
NotAdam
f7f25e61cc move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script 2019-02-20 17:38:03 +11:00
NotAdam
f9c5f238db Change how scripts init and are exposed during compile time 2019-02-20 17:37:34 +11:00
DanteMccloud
92e9a14877 Add files via upload 2019-02-17 11:35:16 -07:00
NotAdam
7ecbbd07c7 cleanup some unneeded log output 2019-02-11 14:51:56 +11:00
NotAdam
4fcef21481 refactor and simplify how actionscripts are called and used 2019-02-11 10:14:14 +11:00