Mordred
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abc0960e03
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Fixed sign structure and lookup of owner name
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2018-11-13 00:03:09 +01:00 |
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AriAvery
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a3a271439b
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moving init name to purcahse
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2018-11-12 09:54:15 +01:00 |
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XeAri
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5220587f51
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Merge branch 'housing' into housing
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2018-11-12 08:34:06 +01:00 |
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AriAvery
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ac2dcaec93
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rename trigger (working) + build preset (starting)
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2018-11-12 08:32:30 +01:00 |
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Mordred
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c5c76ebe13
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Fixed initial housing settings and added another logmessage upon land purchase
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2018-11-11 23:55:34 +01:00 |
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Mordred
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382bc91f53
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Only allow buying one private land
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2018-11-11 17:20:47 +01:00 |
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AriAvery
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d46d4fe068
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fixes
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2018-11-11 14:34:56 +01:00 |
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AriAvery
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aa9e1e2450
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Signs + rename
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2018-11-11 14:27:39 +01:00 |
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Mordred
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3cb4e79211
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Cleanup and errorhandling
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2018-11-10 23:47:19 +01:00 |
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AriAvery
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dadc8184e9
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House fixes
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2018-11-10 19:00:13 +01:00 |
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AriAvery
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3d494e6949
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fixes
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2018-11-09 10:53:11 +01:00 |
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AriAvery
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191bb15332
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removed senseless case
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2018-11-09 10:39:56 +01:00 |
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AriAvery
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964ec2afa3
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:/
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2018-11-09 10:00:36 +01:00 |
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AriAvery
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0ad312aed9
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added min prices
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2018-11-09 09:49:43 +01:00 |
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AriAvery
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df9a1c3697
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class fix
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2018-11-07 13:16:25 +01:00 |
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AriAvery
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cd589033ad
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More stuff
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2018-11-07 11:59:59 +01:00 |
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AriAvery
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150a3f8a64
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added Land Update function
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2018-11-07 11:56:49 +01:00 |
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AriAvery
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b1fdff5400
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added devaluation timer
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2018-11-07 11:08:07 +01:00 |
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Mordred
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1f1b524d6f
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Fixed various small offset issues / packet sizes
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2018-11-06 23:25:37 +01:00 |
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mordred
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8456067730
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Create lookup for housing zones by landsetId, load housing zone from stored territoryId in player
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2018-11-06 11:11:07 +01:00 |
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mordred
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c9242a04a4
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Store and load territoryID
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2018-11-06 10:36:45 +01:00 |
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Mordred
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fe2a6b8052
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Expanded debug string
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2018-11-05 23:39:08 +01:00 |
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Mordred
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5ffb8fd65e
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Use territoryType instead of TerritoryId, also refactor variables to reflect the change
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2018-11-05 23:07:39 +01:00 |
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NotAdam
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973cfbf365
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Block //gm terri <territorytype> usage for instanced territories
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2018-11-05 23:04:26 +11:00 |
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Mordred
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0f6ac74f15
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Houseing data initializing and signs
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2018-11-04 23:47:10 +01:00 |
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Mordred
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f1aa9253c8
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Small refactors
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2018-11-03 23:44:43 +01:00 |
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Mordred
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36f7272357
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Initialize all lands to state 1
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2018-11-03 11:42:09 +01:00 |
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Mordred
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458fd9b190
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More refactoring and linux compile fix
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2018-11-03 00:47:45 +01:00 |
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Mordred
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f012d0bd2f
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More housing cleanup
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2018-11-02 19:21:12 +01:00 |
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Mordred
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81f247932c
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Housing cleanup
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2018-11-01 23:56:43 +01:00 |
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Mordred
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00d86d753b
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Initial housing work by Vox
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2018-11-01 00:18:19 +01:00 |
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mordred
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26e8552cb0
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More boost or... less boost.
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2018-10-26 11:38:56 +02:00 |
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NotAdam
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daf8fbfdb6
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more boost gone & remove duplicated watchdog lib
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2018-10-25 13:38:32 +11:00 |
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NotAdam
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4e3edbbcd2
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remove more boost
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2018-10-25 12:44:51 +11:00 |
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Mordred
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8421980b43
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Various cleanups and start of spawn system
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2018-09-24 23:48:42 +02:00 |
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Mordred
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f7d2bb813a
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Fixed !instance cr, it now takes contentfindercondition ids as input though
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2018-09-19 23:04:23 +02:00 |
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Mordred Admin
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150ce725bc
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Merge develop into bnpc
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2018-09-17 14:04:40 +02:00 |
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Mordred
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0d767e4986
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Working towards getting bnpcs back in the game
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2018-09-09 23:56:22 +02:00 |
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NotAdam
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0cffd54606
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cleanup old festival vars
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2018-09-01 21:34:48 +10:00 |
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NotAdam
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d88efbf30d
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allow for multiple festivals to run at once
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2018-09-01 20:55:28 +10:00 |
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Mordred
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89a9b16555
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Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details
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2018-08-29 21:40:59 +02:00 |
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Mordred
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7f7588ef1f
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Simplified actorcontrol creation
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2018-08-28 19:05:52 +02:00 |
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Mordred
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d96c86853b
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Changed director trigger/function names
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2018-07-17 22:39:04 +02:00 |
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AriAvery
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3158df44a7
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less hosuing
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2018-07-16 17:58:42 +02:00 |
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AriAvery
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28d6c8fe61
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removed hosuing - created housing
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2018-07-16 17:51:17 +02:00 |
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AriAvery
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2054a87cf7
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Revert "fixed style #4"
This reverts commit 500b194762 .
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2018-07-16 16:21:01 +02:00 |
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AriAvery
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500b194762
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fixed style #4
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2018-07-16 16:13:39 +02:00 |
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AriAvery
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e4aeaaae8b
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added wardMaxNum
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2018-07-16 13:54:03 +02:00 |
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AriAvery
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d5b7520e22
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fixed style #3
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2018-07-16 12:37:04 +02:00 |
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AriAvery
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627a816f6e
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fixed style #2
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2018-07-16 12:05:51 +02:00 |
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