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57 commits

Author SHA1 Message Date
collett
50d6a092d4 minor update 2024-06-20 17:55:51 +09:00
collett
06d6f4db30 remove WorldInteractionHandler as it turns out it's just another ClientTrigger.
handler merged and values used by WorldInteractionHandler fit perfectly in ClientTriggerType(name picked up from 3.x).
also update the packet and rename params to be more consistent
2024-06-17 02:14:12 +09:00
collett
9ef7a8642d fix status effect client crash 2024-06-12 03:15:36 +09:00
collett
14860047b6 First batch of 5.58 updates:
- Common defs, ActorControls and packet updates (more to come later).
  - Haste added to chara base stats for later use.
  - Acquiring HQ items support (HQ status not yet saved to db, need table modification).
  - Event item support.
  - Load more default zones.
  - Quest related debug commands.
2023-02-06 02:32:21 +09:00
collett
3624b4374f Handle house removing.
Also restored the house building scene, might still crash sound device though.
2023-01-26 20:06:27 +09:00
コレット
23b7b052a1
PublicContent support. (#720)
* PublicContent support.

* update code
2021-08-16 18:18:29 +10:00
collett
627cf93b4c fix performing 2021-02-25 21:28:58 +09:00
Jeido
de160f96de Several fixes and improvements
-Eobj will keep their animation flag even after respawning
-Using !set classjob properly updates stats and UI
-Using an emote while /changepose is active doesn't immediatly interrupt the emote anymore
-GM2Command Logging moved to info instead of debug to match GM1
-//gm raise doesn't raise the target twice anymore
-Fix modelSubWeapon always being reset to 0 upon logging in
-Added TerritoryIntendedUses
2021-01-25 17:41:45 +01:00
collett
a006900fba event battle fix 2020-11-11 20:06:29 +09:00
collett
97b2c2a867 Handle minion despawn. 2020-05-07 23:57:16 +09:00
Adam
96774b5f55 Merge pull request #651 from Arazati/develop-serious
implemented dyeable items
2020-03-17 12:54:08 +11:00
Arazati
02f1bd71c5 style + cast changes 2020-03-16 01:37:00 -07:00
Arazati
4c75f1fd32 implement dyeing items + show dyes in examine 2020-03-14 00:57:09 -07:00
NotAdam
894c1016af fix quest_parser to use new service locator 2020-03-01 11:58:26 +11:00
NotAdam
ca102697f4 move to new service locator 2020-03-01 11:58:26 +11:00
NotAdam
3a2272594e start of new service locator impl 2020-03-01 11:58:25 +11:00
collett
352a0ac823 Fix event battle. 2020-01-03 22:47:01 +09:00
kbasikhin
4c4fff58ce using static and reinterpret casts instead of old style casts 2019-12-30 13:58:41 +03:00
Mordred
cfc4a997fe Changed makeActorControl calls aswell 2019-10-09 18:42:25 +02:00
Mordred
9bfb9c74f0 Renamed ActorControl packets and definitions according to usage 2019-10-09 18:14:53 +02:00
NotAdam
467ce65a5d revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
NotAdam
7f686ffee5 rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
891a73720d rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
6b44dc9a6e rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult 2019-06-20 14:48:24 +10:00
mordred
df8a5aacae Renamed GamePacketNew... finally 2019-03-08 15:34:38 +01:00
Mordred
e34c4a805c Merge pull request #524 from NotAdam/action_rewrite
WIP action rewrite
2019-03-08 00:08:10 +01:00
Mordred
34b437e16d Improving log readability for client actions 2019-02-24 11:10:55 +01:00
NotAdam
7ccea66120 refactor ActionInterruptType and move it into common 2019-02-10 21:21:34 +11:00
NotAdam
ff712cfb0b handle damaged based interrupts versus regular cast interrupts 2019-02-10 21:12:22 +11:00
NotAdam
5f98d00d48 correctly capture itemaction source slot/container from cast packet 2019-02-10 19:50:28 +11:00
NotAdam
37f71da03c cleanup teleport query code 2019-02-08 21:20:53 +11:00
NotAdam
a90dfca45f remove most code related to the old action implementation 2019-02-08 21:18:01 +11:00
NotAdam
b777f24195 refactor minion to companion and add companion spawning 2019-02-02 23:06:57 +11:00
Mordred
f468949df2 Temporary fix for resetting directors. Eventually zoning needs to be streamlined 2019-01-13 17:32:43 +01:00
Mordred
51242ce5dc Fixed remaining g_log appearances and fmt usage 2019-01-13 13:19:15 +01:00
Mordred
b0ab052bd4 Changed sendDebug to use fmt aswell 2019-01-05 12:32:10 +01:00
NotAdam
4dc80de5f2 fix log calls not outputting hex as it used to 2019-01-04 22:48:09 +11:00
NotAdam
2a205cc2db convert more log calls to format string 2019-01-04 22:37:01 +11:00
NotAdam
d4f431b37a update estate guest access client trigger handler 2018-12-29 19:20:47 +11:00
NotAdam
6a3e38fa9a it works (again!) 2018-12-29 13:05:13 +11:00
NotAdam
dd8290150b Merge remote-tracking branch 'upstream/dependency_injection' into housing 2018-12-29 12:43:03 +11:00
NotAdam
34ae82a562 fix items not being able to be removed from external storeroom 2018-12-28 20:10:07 +11:00
NotAdam
2232cdddc9 add internal/external estate remodelling menus 2018-12-28 18:45:08 +11:00
NotAdam
e8d0ca63f5 maybe fix an issue where a container wouldn't get read properly
also some extra item crap
2018-12-28 17:12:24 +11:00
NotAdam
7c138cade1 send spiritbond with inventory items 2018-12-28 15:48:13 +11:00
NotAdam
750914f63f items can be removed from the estate and moved to storeroom/inventory 2018-12-28 11:49:36 +11:00
NotAdam
813836b1f1 base implementation of moving housing items back to player inventory
only works for internal items atm
2018-12-28 02:17:29 +11:00
NotAdam
643e2c1259 correctly send inventories when using internal furnishings menu 2018-12-27 01:09:33 +11:00
NotAdam
9f4648efa8 add internal housing item placement 2018-12-27 00:36:47 +11:00
NotAdam
52c35e0ccb create all estate inventories on launch 2018-12-25 21:05:13 +11:00