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231 commits

Author SHA1 Message Date
Mordred
01a147b561 More BNpc work, close to actual spawning 2018-09-10 23:57:14 +02:00
Mordred
0d767e4986 Working towards getting bnpcs back in the game 2018-09-09 23:56:22 +02:00
NotAdam
d88efbf30d allow for multiple festivals to run at once 2018-09-01 20:55:28 +10:00
NotAdam
77d59fe664 fix msvc builds? 2018-09-01 14:36:04 +10:00
NotAdam
24c3c92b7f send stain/durability 2018-09-01 00:00:19 +10:00
NotAdam
8b00fe6012 sql cleanup/improvements, add some fields for durability/stain 2018-08-31 23:25:53 +10:00
NotAdam
e0d6c1024e item handin collection & fix quest abandon 2018-08-31 22:57:33 +10:00
Mordred
d221758355 Properly use new classes... at least let this compile 2018-08-29 22:03:10 +02:00
Mordred
89a9b16555 Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00
Mordred
7f7588ef1f Simplified actorcontrol creation 2018-08-28 19:05:52 +02:00
Mordred
5302db1fcb Some cleanups in preperation for bnpcs 2018-08-28 00:17:51 +02:00
Mordred
ac68133fa3 Basic class to hold BNpcTemplate information 2018-08-26 23:53:30 +02:00
NotAdam
be1a5d53f3 fix db storage for classjobs, improve switching between classes 2018-08-26 16:19:05 +10:00
NotAdam
7f448494ed EquipSlot -> GearSetSlot 2018-08-25 22:56:46 +10:00
NotAdam
2859e3731b cleanup unnecessary debug output 2018-08-25 22:41:03 +10:00
NotAdam
55ae5290f6 correctly store items in armory/inventory based on client flag 2018-08-25 22:38:07 +10:00
NotAdam
7c5c39cd42 cleanup stack calc code 2018-08-25 20:52:20 +10:00
NotAdam
479bf32938 correctly preserve hq/lq stacks & cap quantity correctly 2018-08-25 19:27:38 +10:00
NotAdam
86de3d98a2 correctly update items and select slot 2018-08-25 00:37:21 +10:00
NotAdam
901168d810 addItem is way less retarded now, stacks are automagically filled first 2018-08-25 00:15:26 +10:00
NotAdam
629c219b39 formatting 2018-08-23 23:32:44 +10:00
NotAdam
44fa5e545d fix some compile warnings 2018-08-23 23:19:25 +10:00
NotAdam
05585ac24b missed a ! during refactoring, oops 2018-08-12 23:04:23 +10:00
NotAdam
8a2b472554 additem returns an itemptr, handin item container 2018-08-12 22:53:21 +10:00
NotAdam
ade63f9170 fix item splitting 2018-08-12 22:30:18 +10:00
Mordred Admin
3650102807 Style fixes 2018-07-27 08:10:55 +02:00
Mordred
f5aba946be Merge remote-tracking branch 'origin/inventory_rework' into develop 2018-07-26 23:43:27 +02:00
Mordred
2f814ca60e Inventory Overhaul wrapup 2018-07-26 23:40:46 +02:00
NotAdam
460d4c79b7 the last commit was shit, now it's done properly 2018-07-26 23:37:12 +10:00
NotAdam
47f86e13c7 improve behaviour for creating items with correct max stack sizes 2018-07-26 23:29:58 +10:00
NotAdam
4385923129 currency and crystal are now multistorage containers 2018-07-26 23:21:57 +10:00
NotAdam
791f934a2d fix loading of currency/crystal items 2018-07-26 23:12:02 +10:00
Mordred Admin
783bd655a8 Inventory code cleanup number 2, packetWrapper for slot update 2018-07-26 14:09:09 +02:00
Mordred Admin
260092f542 Storing container configuration in container object 2018-07-25 14:03:43 +02:00
Mordred Admin
e11f1b3f20 Finished removing old inventory class and moving stuff into player 2018-07-25 09:48:54 +02:00
Mordred
8555f3060f Not compilable atm, still moving stuff around 2018-07-24 23:58:08 +02:00
NotAdam
5ac4573bd3 gilshops now work using the proper packet 2018-07-23 00:05:44 +10:00
NotAdam
9ab7d5c68a somewhat working gilshops 2018-07-22 23:20:22 +10:00
NotAdam
18a1ab79d6 extremely broken gilshop implementation 2018-07-22 22:11:03 +10:00
NotAdam
c84beee30a replace old inline generation of effects packet with a wrapper 2018-07-21 23:32:10 +10:00
NotAdam
9d7896043c fix builds with new effect packet 2018-07-21 15:54:37 +10:00
Mordred
dbf0ce5284 First step of inventory cleanup, moving defs to common 2018-07-20 22:39:10 +02:00
Maru
b15cd4948a InitUI pose def + set val; 2018-07-14 19:32:50 -03:00
Mordred
4308757379 fixes #122 - Searchmessages wont be overwritten anymore 2018-07-12 20:01:38 +02:00
NotAdam
5eb846118d fix emotes which require a weapon to be unholstered 2018-07-12 20:42:28 +10:00
Mordred
c12c0b1d99 Groundwork for pose, still needs to be added to spawn / initui 2018-07-11 23:52:24 +02:00
NotAdam
467bcf4163 persist emotes now persist through logout/login 2018-07-11 18:07:48 +10:00
Tahir Akhlaq
ca5db2cae3 changed player.setQuestBitFlag functions to allow unsetting the bit 2018-07-09 21:53:23 +01:00
Mordred
3dcb7c3629 #329 Fixed relogging while persistent emote is on ( restting state to idle ) 2018-07-09 22:34:56 +02:00
Mordred
afbb247e1c Persistent emotes now show properly to other players on spawn 2018-07-09 21:48:42 +02:00