NotAdam
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1c8ca42d6c
|
use prepared statement for item loading, network item stain
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2019-04-13 22:42:02 +10:00 |
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Mordred
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13ce1b47d0
|
QuestBattles can now be started from scripts, see ManFst005
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2019-04-11 00:16:04 +02:00 |
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Mordred
|
cfd4352ff6
|
QuestBattles can now be started from scripts, see ManFst005
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2019-04-11 00:16:04 +02:00 |
|
NotAdam
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799588114e
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fix debug commands not working for questbattles, map another actrl
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2019-04-08 23:36:02 +10:00 |
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NotAdam
|
160b7fae3d
|
fix debug commands not working for questbattles, map another actrl
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2019-04-08 23:36:02 +10:00 |
|
NotAdam
|
a0ee37d9db
|
Merge remote-tracking branch 'upstream/develop' into develop
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2019-04-08 08:02:50 +10:00 |
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NotAdam
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c0533349f5
|
Merge remote-tracking branch 'upstream/develop' into develop
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2019-04-08 08:02:50 +10:00 |
|
Mordred
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e4f18a0850
|
Shortcut adde for questbattle command
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2019-04-07 23:59:33 +02:00 |
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Mordred
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8d6f80b357
|
Shortcut adde for questbattle command
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2019-04-07 23:59:33 +02:00 |
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Mordred
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975fcf1be8
|
Move questbattle opening scene into the script
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2019-04-07 23:42:24 +02:00 |
|
Mordred
|
c7023fb6a3
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Move questbattle opening scene into the script
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2019-04-07 23:42:24 +02:00 |
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Mordred
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4fd49a1dae
|
Show svent on questbattle completion, remove inactive questbattle instances
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2019-04-07 16:01:53 +02:00 |
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Mordred
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e4b919e319
|
Show svent on questbattle completion, remove inactive questbattle instances
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2019-04-07 16:01:53 +02:00 |
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Mordred
|
0079cba784
|
Changed the way players are being iterated for updating, some questbattle additions
|
2019-04-07 13:27:56 +02:00 |
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Mordred
|
6c8124373c
|
Changed the way players are being iterated for updating, some questbattle additions
|
2019-04-07 13:27:56 +02:00 |
|
NotAdam
|
03856a339c
|
refactoring, make ranged targeted aoe actions work somewhat properly
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2019-04-07 16:31:09 +10:00 |
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NotAdam
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e4878c4cc7
|
refactoring, make ranged targeted aoe actions work somewhat properly
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2019-04-07 16:31:09 +10:00 |
|
NotAdam
|
2f73a61eb2
|
Start of action target selection implementation
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2019-04-07 16:04:36 +10:00 |
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NotAdam
|
1b49f2502d
|
Start of action target selection implementation
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2019-04-07 16:04:36 +10:00 |
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Mordred
|
af07092978
|
Refactored the way timestamps are passed through update handlers
|
2019-04-04 23:29:52 +02:00 |
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Mordred
|
2014ec41dc
|
Refactored the way timestamps are passed through update handlers
|
2019-04-04 23:29:52 +02:00 |
|
Mordred
|
598dd50ff2
|
More simplifications of the questbattle handling, exposing a script function to init player position
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2019-04-02 00:00:58 +02:00 |
|
Mordred
|
e09637c20e
|
More simplifications of the questbattle handling, exposing a script function to init player position
|
2019-04-02 00:00:58 +02:00 |
|
Mordred
|
e06099f762
|
Questbattle instances can be created and joined.
|
2019-03-31 23:45:03 +02:00 |
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Mordred
|
8d1b25eaa1
|
Questbattle instances can be created and joined.
|
2019-03-31 23:45:03 +02:00 |
|
NotAdam
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ec20b66f5b
|
make more vfx items work good 😎
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2019-03-24 00:48:21 +11:00 |
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NotAdam
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3ad6b99867
|
make more vfx items work good 😎
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2019-03-24 00:48:21 +11:00 |
|
NotAdam
|
f1469a554c
|
add missing zonepositions, use move semantics for framework constructor
|
2019-03-17 13:50:01 +11:00 |
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NotAdam
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6d9ef0e6c3
|
add missing zonepositions, use move semantics for framework constructor
|
2019-03-17 13:50:01 +11:00 |
|
mordred
|
bfa6f74501
|
Renamed GamePacketNew... finally
|
2019-03-08 15:34:38 +01:00 |
|
mordred
|
df8a5aacae
|
Renamed GamePacketNew... finally
|
2019-03-08 15:34:38 +01:00 |
|
NotAdam
|
2f4ca9b589
|
add teleporting back in, remove action targeting for now
|
2019-03-07 21:58:12 +11:00 |
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NotAdam
|
e1ddf27d56
|
add teleporting back in, remove action targeting for now
|
2019-03-07 21:58:12 +11:00 |
|
NotAdam
|
fc62be84a2
|
simplify action interface naming slightly - drops on prefix from vfuncs
|
2019-03-07 20:33:29 +11:00 |
|
NotAdam
|
6c5fc0b270
|
simplify action interface naming slightly - drops on prefix from vfuncs
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2019-03-07 20:33:29 +11:00 |
|
NotAdam
|
9d6622b522
|
add ref to Data::Action inside action obj, move can cast logic to action
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2019-03-07 20:28:35 +11:00 |
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NotAdam
|
3b670ebe57
|
add ref to Data::Action inside action obj, move can cast logic to action
|
2019-03-07 20:28:35 +11:00 |
|
NotAdam
|
36b693fc70
|
minor refactoring, fix adventurer actions not working
|
2019-02-17 16:55:00 +11:00 |
|
NotAdam
|
f692c7bccf
|
minor refactoring, fix adventurer actions not working
|
2019-02-17 16:55:00 +11:00 |
|
NotAdam
|
29f1f9b6bc
|
only allow area aoe actions through the aoe handler
|
2019-02-11 19:10:42 +11:00 |
|
NotAdam
|
c5f2409234
|
only allow area aoe actions through the aoe handler
|
2019-02-11 19:10:42 +11:00 |
|
NotAdam
|
8e74681db1
|
cleanup some unneeded log output
|
2019-02-11 14:51:56 +11:00 |
|
NotAdam
|
7ecbbd07c7
|
cleanup some unneeded log output
|
2019-02-11 14:51:56 +11:00 |
|
NotAdam
|
cd26f7f48c
|
cleanup action start behaviour, interrupt any unimplemented actions
|
2019-02-11 00:40:00 +11:00 |
|
NotAdam
|
4185ef5f38
|
cleanup action start behaviour, interrupt any unimplemented actions
|
2019-02-11 00:40:00 +11:00 |
|
NotAdam
|
0890023532
|
add eobj action handling
|
2019-02-10 22:13:47 +11:00 |
|
NotAdam
|
2e9e127f56
|
add eobj action handling
|
2019-02-10 22:13:47 +11:00 |
|
NotAdam
|
68b935133c
|
correctly capture itemaction source slot/container from cast packet
|
2019-02-10 19:50:28 +11:00 |
|
NotAdam
|
5f98d00d48
|
correctly capture itemaction source slot/container from cast packet
|
2019-02-10 19:50:28 +11:00 |
|
NotAdam
|
a5aaa1b792
|
set target correctly on action objs
|
2019-02-09 23:54:49 +11:00 |
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