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147 commits

Author SHA1 Message Date
Mordred
d6918a88e0 Basic gambit work, still needs cleanup and improvements 2023-03-12 16:33:33 +01:00
Mordred
5cc7b0c87b Converted autoattacks to the action system 2023-03-11 20:52:52 +01:00
Mordred
5d353de158 Action logic rework #1
statuseffects and autoattack still on the todo list
2023-03-10 17:32:52 +01:00
Mordred
0def7896ec Refactoring of action logic, ongoing.
Fixing source of actorcontrols being always player for single target packets.
2023-03-09 21:54:30 +01:00
Mordred
859f2329bb Another big batch of refactoring for readability. 2023-03-08 09:20:08 +01:00
Mordred
ca002dadd1 Renamed the Util::Player namespace to Util::Packet. More cleanups and refactorings. 2023-03-07 10:25:55 +01:00
Mordred
f4ab4ab418 More cleanup of player packets. 2023-03-06 10:12:29 +01:00
Mordred
e0ec74a6bc More cleanups. 2023-02-25 15:31:57 +01:00
Mordred
d34bddc6ae Removed redundant max_hp/max_mp 2023-02-21 07:58:53 +01:00
Mordred
188d80d2ec Alot more cleanups in various areas. 2023-02-20 11:24:02 +01:00
Mordred
9b46b89c65 Changing various packet sending functions to clean up the project. 2023-02-17 15:34:51 +01:00
Mordred
85501effed Implemented a basic actionintegrity implementation, subject to be changed.
Fixed replay packet sending.
2023-02-16 08:25:03 +01:00
Mordred
258dc8d69b Fixed effectpacket flags. 2023-01-20 11:40:35 +01:00
Mordred
8af39dfeb8 Clang tidy cleanups 2023-01-17 08:28:06 +01:00
Mordred
bb6381d15c onBNpcKill now takes a bnpc ref 2022-02-23 08:36:23 +01:00
Alice Ogeda
3b49cade1d minor cleanup; 2022-02-16 15:11:10 -03:00
Alice Ogeda
83333690a0 correctly process hatevalues to table; update players with value/rate of their respective table entry; 2022-01-27 20:03:51 -03:00
Mordred
a27bb3e687 Remove Component namespace 2022-01-27 21:24:54 +01:00
Mordred
f5258bfd92 Improving code consistency and readability in manager classes 2022-01-27 21:08:43 +01:00
Mordred
dfac661763 Fixing trigger ownder script and small clang tidy stuff 2022-01-25 17:08:11 +01:00
Mordred
db6506a7b9 Change onTriggerOwner deaggro to pass a bnpc reference 2022-01-25 14:15:19 +01:00
Mordred
8a55a8b42c Implemented onTriggerOwnerDeaggro for handling forced spawn mobs 2022-01-24 11:06:34 +01:00
dude22072
0cc2a497dd DelayedEmnityTask and BNpc additions 2022-01-24 02:39:21 -06:00
Mordred
f8303be9e8 Fixed issues with using copies instead of references 2022-01-24 09:20:34 +01:00
Mordred
7e8209c11b Minor code cleanups 2022-01-21 08:41:48 +01:00
Mordred
d00be5cd88 Properly fade out dead mobs 2022-01-21 00:42:40 +01:00
Mordred
097a00b913 Task for dead bnpc removal 2022-01-20 22:42:26 +01:00
Mordred
8eb0638848 Some clang-tidy cleanups 2022-01-19 17:55:29 +01:00
Mordred
125c02d127 Very very simplistic mob exp 2022-01-19 17:22:56 +01:00
Mordred
9ab636662d Added triggerOwner to bnpc 2022-01-18 08:03:49 +01:00
Mordred
d978197b3d Friendly bnpcs no longer fight eachother 2022-01-13 22:51:47 +01:00
Mordred
0c1bbfb8d0 Removing references to getCurrentTerritory in preparation for further detangleing 2022-01-10 23:50:44 +01:00
Mordred
3b02afe99b Screenmessage when zoning, some effect packet 1 cleanup 2022-01-07 21:22:55 +01:00
Mordred
beca9ccb3b Allow setting or target and source effects in single target effect packet 2022-01-06 20:50:00 +01:00
Mordred
f0871c6217 Improved pathfinding, changed action packet to use the right variant for auto attacks, scaled fall damage 2022-01-06 20:25:50 +01:00
Mordred
ab1fbd833e Improve path finding and stop position of mobs, also auto attack distance fixed 2022-01-04 22:51:29 +01:00
Mordred
d9e7e42a6d Basic actions are functional 2022-01-02 22:32:17 +01:00
Mordred
4b74b8bfc8 It is now possible to deaggro striking dummies properly... 2021-12-31 16:20:11 +01:00
Mordred
514c507dcf Renabled Bnpc dmg calc, striking dummies are now invincible. 2021-12-31 14:57:18 +01:00
Mordred
d244ad437b Spawn overworld mobs with accurate MaxHp 2021-12-30 13:57:08 +01:00
Mordred
34139a8937 Implemented a kill quest as a test again 2021-12-22 00:40:11 +01:00
Mordred
d6dd81ad1b Forward entity and name id to the onKill event 2021-12-21 12:19:35 +01:00
Mordred
48ed9da414 Initial commit of Sapphire for FFXIV 3.0 "light rewrite" 2021-11-27 00:53:57 +01:00
NotAdam
ca102697f4 move to new service locator 2020-03-01 11:58:26 +11:00
NotAdam
b6344cfe23 fix excel structures, been a while 2020-02-24 23:04:52 +11:00
collett
60e701dbdd enum/struct/packet updates, fix dot/hot tick, remove incorrect initial delay for player autoattacks. 2020-01-19 21:20:01 +09:00
collett
e72d5d224d oops 2020-01-08 17:32:15 +09:00
collett
ff2ffa379b crit & dh 2020-01-07 19:16:13 +09:00
collett
3c811f6fee Fix base stats calc.
Better max hp.
2020-01-05 17:41:38 +09:00
kbasikhin
4c4fff58ce using static and reinterpret casts instead of old style casts 2019-12-30 13:58:41 +03:00