Mordred
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d6918a88e0
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Basic gambit work, still needs cleanup and improvements
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2023-03-12 16:33:33 +01:00 |
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Mordred
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5cc7b0c87b
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Converted autoattacks to the action system
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2023-03-11 20:52:52 +01:00 |
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Mordred
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5d353de158
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Action logic rework #1
statuseffects and autoattack still on the todo list
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2023-03-10 17:32:52 +01:00 |
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Mordred
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0def7896ec
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Refactoring of action logic, ongoing.
Fixing source of actorcontrols being always player for single target packets.
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2023-03-09 21:54:30 +01:00 |
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Mordred
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859f2329bb
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Another big batch of refactoring for readability.
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2023-03-08 09:20:08 +01:00 |
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Mordred
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ca002dadd1
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Renamed the Util::Player namespace to Util::Packet. More cleanups and refactorings.
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2023-03-07 10:25:55 +01:00 |
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Mordred
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f4ab4ab418
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More cleanup of player packets.
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2023-03-06 10:12:29 +01:00 |
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Mordred
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e0ec74a6bc
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More cleanups.
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2023-02-25 15:31:57 +01:00 |
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Mordred
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d34bddc6ae
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Removed redundant max_hp/max_mp
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2023-02-21 07:58:53 +01:00 |
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Mordred
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188d80d2ec
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Alot more cleanups in various areas.
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2023-02-20 11:24:02 +01:00 |
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Mordred
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9b46b89c65
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Changing various packet sending functions to clean up the project.
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2023-02-17 15:34:51 +01:00 |
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Mordred
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85501effed
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Implemented a basic actionintegrity implementation, subject to be changed.
Fixed replay packet sending.
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2023-02-16 08:25:03 +01:00 |
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Mordred
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258dc8d69b
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Fixed effectpacket flags.
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2023-01-20 11:40:35 +01:00 |
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Mordred
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8af39dfeb8
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Clang tidy cleanups
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2023-01-17 08:28:06 +01:00 |
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Mordred
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bb6381d15c
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onBNpcKill now takes a bnpc ref
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2022-02-23 08:36:23 +01:00 |
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Alice Ogeda
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3b49cade1d
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minor cleanup;
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2022-02-16 15:11:10 -03:00 |
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Alice Ogeda
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83333690a0
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correctly process hatevalues to table; update players with value/rate of their respective table entry;
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2022-01-27 20:03:51 -03:00 |
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Mordred
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a27bb3e687
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Remove Component namespace
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2022-01-27 21:24:54 +01:00 |
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Mordred
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f5258bfd92
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Improving code consistency and readability in manager classes
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2022-01-27 21:08:43 +01:00 |
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Mordred
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dfac661763
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Fixing trigger ownder script and small clang tidy stuff
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2022-01-25 17:08:11 +01:00 |
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Mordred
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db6506a7b9
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Change onTriggerOwner deaggro to pass a bnpc reference
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2022-01-25 14:15:19 +01:00 |
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Mordred
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8a55a8b42c
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Implemented onTriggerOwnerDeaggro for handling forced spawn mobs
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2022-01-24 11:06:34 +01:00 |
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dude22072
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0cc2a497dd
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DelayedEmnityTask and BNpc additions
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2022-01-24 02:39:21 -06:00 |
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Mordred
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f8303be9e8
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Fixed issues with using copies instead of references
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2022-01-24 09:20:34 +01:00 |
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Mordred
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7e8209c11b
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Minor code cleanups
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2022-01-21 08:41:48 +01:00 |
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Mordred
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d00be5cd88
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Properly fade out dead mobs
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2022-01-21 00:42:40 +01:00 |
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Mordred
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097a00b913
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Task for dead bnpc removal
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2022-01-20 22:42:26 +01:00 |
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Mordred
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8eb0638848
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Some clang-tidy cleanups
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2022-01-19 17:55:29 +01:00 |
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Mordred
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125c02d127
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Very very simplistic mob exp
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2022-01-19 17:22:56 +01:00 |
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Mordred
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9ab636662d
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Added triggerOwner to bnpc
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2022-01-18 08:03:49 +01:00 |
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Mordred
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d978197b3d
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Friendly bnpcs no longer fight eachother
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2022-01-13 22:51:47 +01:00 |
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Mordred
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0c1bbfb8d0
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Removing references to getCurrentTerritory in preparation for further detangleing
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2022-01-10 23:50:44 +01:00 |
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Mordred
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3b02afe99b
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Screenmessage when zoning, some effect packet 1 cleanup
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2022-01-07 21:22:55 +01:00 |
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Mordred
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beca9ccb3b
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Allow setting or target and source effects in single target effect packet
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2022-01-06 20:50:00 +01:00 |
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Mordred
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f0871c6217
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Improved pathfinding, changed action packet to use the right variant for auto attacks, scaled fall damage
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2022-01-06 20:25:50 +01:00 |
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Mordred
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ab1fbd833e
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Improve path finding and stop position of mobs, also auto attack distance fixed
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2022-01-04 22:51:29 +01:00 |
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Mordred
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d9e7e42a6d
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Basic actions are functional
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2022-01-02 22:32:17 +01:00 |
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Mordred
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4b74b8bfc8
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It is now possible to deaggro striking dummies properly...
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2021-12-31 16:20:11 +01:00 |
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Mordred
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514c507dcf
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Renabled Bnpc dmg calc, striking dummies are now invincible.
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2021-12-31 14:57:18 +01:00 |
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Mordred
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d244ad437b
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Spawn overworld mobs with accurate MaxHp
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2021-12-30 13:57:08 +01:00 |
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Mordred
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34139a8937
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Implemented a kill quest as a test again
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2021-12-22 00:40:11 +01:00 |
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Mordred
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d6dd81ad1b
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Forward entity and name id to the onKill event
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2021-12-21 12:19:35 +01:00 |
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Mordred
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48ed9da414
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Initial commit of Sapphire for FFXIV 3.0 "light rewrite"
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2021-11-27 00:53:57 +01:00 |
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NotAdam
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ca102697f4
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move to new service locator
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2020-03-01 11:58:26 +11:00 |
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NotAdam
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b6344cfe23
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fix excel structures, been a while
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2020-02-24 23:04:52 +11:00 |
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collett
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60e701dbdd
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enum/struct/packet updates, fix dot/hot tick, remove incorrect initial delay for player autoattacks.
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2020-01-19 21:20:01 +09:00 |
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collett
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e72d5d224d
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oops
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2020-01-08 17:32:15 +09:00 |
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collett
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ff2ffa379b
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crit & dh
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2020-01-07 19:16:13 +09:00 |
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collett
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3c811f6fee
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Fix base stats calc.
Better max hp.
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2020-01-05 17:41:38 +09:00 |
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kbasikhin
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4c4fff58ce
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using static and reinterpret casts instead of old style casts
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2019-12-30 13:58:41 +03:00 |
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