collett
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abf71f5dc0
|
clean up
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2020-01-15 00:42:31 +09:00 |
|
collett
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5867224baf
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merge failed
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2020-01-14 23:48:40 +09:00 |
|
collett
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0513025b6a
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Merge branch 'action_data_update_pr' into develop_c
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2020-01-14 23:45:42 +09:00 |
|
collett
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a8242fcf87
|
Implement swiftcast.
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2020-01-14 23:24:06 +09:00 |
|
collett
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bb4aab0acc
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let caller decide effect delay time
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2020-01-14 22:34:19 +09:00 |
|
collett
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8c9228ff34
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Merge branch 'misc_fix' into action_data_update_pr
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2020-01-14 22:15:25 +09:00 |
|
collett
|
09a596183b
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Merge branch 'misc_fix' into develop_c
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2020-01-14 22:11:18 +09:00 |
|
collett
|
b3367cba63
|
Merge branch 'action_data_update_pr' into develop_c
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2020-01-14 22:11:12 +09:00 |
|
collett
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983c772260
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fix inaccurate animation lock time for casts
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2020-01-14 22:01:11 +09:00 |
|
collett
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62f25b4b77
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Implement presence of mind.
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2020-01-14 21:59:05 +09:00 |
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collett
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b6286da75e
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Merge branch 'action_data_update_pr' into develop_c
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2020-01-14 17:39:45 +09:00 |
|
collett
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5b05900455
|
refreshed status keeps its old last tick time
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2020-01-14 17:38:09 +09:00 |
|
collett
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4592f955a3
|
Implement lucid dreaming.
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2020-01-14 17:15:05 +09:00 |
|
collett
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4485f22040
|
Merge branch 'misc_fix' into develop_c
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2020-01-13 19:36:20 +09:00 |
|
collett
|
fc66254da3
|
more animation lock stuff
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2020-01-13 17:58:07 +09:00 |
|
collett
|
d62b32b4c1
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Merge branch 'action_data_update_pr' into develop_c
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2020-01-13 03:49:38 +09:00 |
|
collett
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685fd9c3bf
|
move applyShieldProtection to chara
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2020-01-13 03:49:25 +09:00 |
|
collett
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f5b6dc7282
|
Merge branch 'action_data_update_pr' into develop_c
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2020-01-13 03:06:07 +09:00 |
|
collett
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0573138e1b
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Implement shield buff, and script for adloquium as a demo.
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2020-01-13 03:05:54 +09:00 |
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collett
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df472ae3e3
|
Merge branch 'action_data_update_pr' into develop_c
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2020-01-12 21:17:48 +09:00 |
|
collett
|
659786590c
|
cannot absorb more than target remaining hp
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2020-01-12 21:17:36 +09:00 |
|
collett
|
86e37ef7f7
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Merge branch 'action_data_update_pr' into develop_c
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2020-01-12 20:59:00 +09:00 |
|
collett
|
511fc2b35a
|
Implement hp absorb.
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2020-01-12 20:58:32 +09:00 |
|
collett
|
57635ac69b
|
Merge branch 'action_data_update_pr' into develop_c
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2020-01-12 18:19:39 +09:00 |
|
collett
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b9eaef6a85
|
must be correct combo to apply status if a combo action is used.
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2020-01-12 18:19:23 +09:00 |
|
collett
|
2ba1c4d940
|
Merge branch 'action_data_update_pr' into develop_c
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2020-01-12 18:00:57 +09:00 |
|
collett
|
64a1c4033b
|
Create lut entry for auto attacks so we won't have three different places that do damage.
of course more dumb mistake fixes.
|
2020-01-12 17:46:18 +09:00 |
|
collett
|
30461e8583
|
Merge branch 'action_data_update_pr' into develop_c
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2020-01-12 03:48:53 +09:00 |
|
collett
|
e08643f380
|
Implement damage reflect trigger.
Replace consts with enums in Common.h
Use effect builder for autoattacks.
Dumb mistake fixed.
|
2020-01-12 03:29:52 +09:00 |
|
collett
|
fecd838fe7
|
Merge branch 'misc_fix' into action_data_update
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2020-01-11 21:05:10 +09:00 |
|
collett
|
0620aaa932
|
Update EffectResult packet and send proper animation lock time.
|
2020-01-11 21:02:11 +09:00 |
|
collett
|
8d7c6f5188
|
Actually it is working and I'm going to do a separate PR alongside with some other related changes.
This reverts commit ed51e1537e .
|
2020-01-11 20:54:24 +09:00 |
|
collett
|
ed51e1537e
|
this seems like a better value matching retail experience after playing with some artificial latency, and set the not functioning value just to match retail packet.
|
2020-01-11 19:39:18 +09:00 |
|
collett
|
a556d8dce4
|
fix status applying too fast.
|
2020-01-11 18:05:12 +09:00 |
|
collett
|
0724364d69
|
update attackType.
remove healType as such thing does not exist.
|
2020-01-10 23:42:20 +09:00 |
|
collett
|
896ce73175
|
Generic action handler update with status support.
|
2020-01-10 21:24:35 +09:00 |
|
collett
|
76a9e1eca3
|
effect entry field rename
|
2020-01-08 17:21:01 +09:00 |
|
collett
|
586a1ab0bb
|
crit & dh
|
2020-01-07 19:16:13 +09:00 |
|
collett
|
c696cb2c80
|
Allow action scripts to add effect.
|
2020-01-06 19:25:01 +09:00 |
|
collett
|
05480df1d9
|
no need to return the list
|
2020-01-06 17:52:45 +09:00 |
|
collett
|
4e11690a45
|
Fix skill animation for other players.
|
2020-01-06 04:31:09 +09:00 |
|
collett
|
cfd23755fb
|
combo fix
|
2020-01-06 00:25:42 +09:00 |
|
collett
|
4f0533bb0d
|
local var rename
|
2020-01-05 21:31:54 +09:00 |
|
collett
|
fc07ec09b2
|
more clean up
|
2020-01-05 20:54:49 +09:00 |
|
collett
|
a27098390b
|
Minor tweaks and code clean up.
|
2020-01-05 20:49:50 +09:00 |
|
collett
|
08283ebcc5
|
oops
|
2020-01-05 17:26:49 +09:00 |
|
collett
|
9cd17b3caa
|
Action system updates.
|
2020-01-05 17:09:27 +09:00 |
|
collett
|
6fb6ccbda5
|
Fix non-existing lut entry being executed.
|
2020-01-02 17:42:48 +09:00 |
|
kbasikhin
|
4186df6b40
|
using static and reinterpret casts instead of old style casts
|
2019-12-30 13:58:41 +03:00 |
|
Mordred
|
9d49f0a272
|
Changed makeActorControl calls aswell
|
2019-10-09 18:42:25 +02:00 |
|