3f55df789e
Add Cooldown ActorControl category
2025-07-14 18:28:37 -04:00
dbfe3d542d
Rename ChatMessage's player_id to actor_id
...
This is a more accurate name for this field.
2025-07-14 18:19:34 -04:00
0399930ec7
Add UpdateRestedExp, LoseEffect and GainEffect ACs
2025-07-14 18:17:57 -04:00
The Dax
4f5f204507
Redundancy nit.
2025-07-14 17:27:45 -04:00
The Dax
9a60faa15d
Hook up an equipment sales NPC for testing non-stackable items
2025-07-14 17:27:45 -04:00
The Dax
421a24aa6f
When adding items to the inventory, prefer existing stacks first before selecting empty slots.
...
-This works for adding items to the inventory in any capacity, including debug and GM commands!
2025-07-14 17:27:45 -04:00
thedax
a5120bb9d6
Fix client-side crashes when discarding items. ( #117 )
...
-Various things were wrong in InventoryTransaction, but they should now be fixed.
2025-07-13 20:11:54 -04:00
bfca1605d5
Document !replay debug command
2025-07-13 20:11:05 -04:00
a4c8466088
Move packet replay to the global server state
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This makes it way more stable, and can actually work now.
2025-07-13 20:09:50 -04:00
06debd5eb0
Begin implementing packet replay
...
It doesn't work fantastic yet, I need to move it to the global
server state to truly work as intended.
2025-07-13 18:01:59 -04:00
The Dax
ba1a92c9bc
Rename GilShopRelatedUnk to UpdateInventorySlot
...
-This now matches Karashiiro/FFXIVOpcodes.
2025-07-13 15:22:44 -04:00
The Dax
eb9d08866e
Implement better support for buying from gil shops
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-You can now purchase multiple things in a row
-It shows the proper log messages
-For the moment all items go to the very first inventory slot, and overwrite each other
2025-07-13 15:22:44 -04:00
efa07bb87f
Add new actor control categories
2025-07-13 13:49:27 -04:00
c3291b1e47
Add support for the LevequestCompleteList IPC opcode
...
We also tell the client it completed every levequest in the game,
to showcase this works.
2025-07-13 11:59:56 -04:00
2cc562de38
Add support for the QuestActiveList IPC opcode
2025-07-13 11:24:14 -04:00
8be1fefa53
Add support for sending the title list, when requested
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This doesn't allow you to set them yet, just show them in the menu.
2025-07-13 10:15:40 -04:00
c339c89c41
Fix various issues with the Lobby packets
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Everything should be more consistent now, in regards to "tickets"
and actor ids.
2025-07-13 09:52:00 -04:00
822f693f8c
Add XiCharacterInfo IPC opcode
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I don't know what this is, I got the name from Sapphire.
2025-07-13 09:10:32 -04:00
49003a4d89
Add FreeCompanyInfo IPC opcode
2025-07-13 09:05:22 -04:00
8083be24c7
Add UpdateSearchInfo IPC opcode
2025-07-13 09:03:02 -04:00
46cf7d4200
Add ActorGauge IPC opcode
2025-07-13 08:58:46 -04:00
c04cfdf5da
Add ObjectSpawn IPC opcode
...
The struct itself is all kinds of wrong as I blindly copied it from
Sapphire, so I wouldn't depend on it just yet.
2025-07-13 08:56:15 -04:00
7cfa20052d
Remove appearance updates from ZoneConnection::send_inventory
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This isn't needed anymore.
2025-07-13 08:47:53 -04:00
b84462fd6f
Send equip item updates again
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This was lost in the inventory refactoring because it was only
handled by ZoneConnection::send_inventory, but it needs to happen
elsewhere now.
2025-07-13 08:42:56 -04:00
fe4d0d2344
Inform client about some unimplemented inventory containers
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As seen in a retail capture, we should be sending these I guess.
2025-07-13 08:38:28 -04:00
c0daf7b06b
Skip sending empty UpdateItems on first login
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There's no reason to do this, the client has no pre-existing
inventory state so we're just wasting bytes.
2025-07-13 08:29:45 -04:00
cca0f8c0e5
Add remaining inventory container types
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Most of these will remain unimplemented, but we need the enum to
be complete for Packet Analyzer to not trip over unknown ones.
2025-07-13 08:14:35 -04:00
f88d62b80f
Remove comment in lobby to investigate other server's KeepAlive
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I checked a retail capture, and I think we're doing it correctly
for the chat and zone connection already. They wait until Setup to
send it (so the client is authorized, of course.)
2025-07-13 08:07:25 -04:00
67d01513b1
Begin figuring out various content finder thingies
2025-07-12 20:53:59 -04:00
fac241ce7b
Fix the wrong classjob being set when creating a character
2025-07-12 18:56:00 -04:00
c86a5f70a6
Add command, actor control to unlock instanced content
2025-07-12 18:33:52 -04:00
thedax
45ee95318c
Rename inventory-related opcodes to match Karashiiro/FFXIVOpcodes ( #112 )
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-Implement keyboard turning packet as a no-op so it'll stop clogging server logs
-Finish implementing inventory actions
2025-07-12 17:40:22 -04:00
779666a10f
Fix off-by-one in ServerChatMessage
2025-07-12 15:01:12 -04:00
f176e4fb8d
Fix wrong binrw attribute in ServerChatMessage
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This was supposed to be "pad_size_to" not "pad_after"!
2025-07-12 14:55:42 -04:00
3059cda4a4
Add remaining IPC size tests, fix some struct issues
2025-07-12 14:48:21 -04:00
217ed2466c
Fix the API for support desk headlines
2025-07-12 10:11:18 -04:00
eb73af03d6
Match retail headers for frontier server
2025-07-12 09:49:05 -04:00
c688e93f7c
Stop panicking when walking into unused zones lines
...
Fixes #87
2025-07-12 09:10:17 -04:00
d58025e415
Use COMPLETED_QUEST_BITMASK_SIZE in QuestCompleteList
2025-07-12 08:36:01 -04:00
48b84bfed9
Stop extracting game files if no unpack directory is set
2025-07-12 08:36:00 -04:00
87676bafd7
Allow selecting a service account in the lobby
2025-07-12 08:36:00 -04:00
6a08ae4b0f
Add CLASSJOB_ARRAY_SIZE constant for various classjob arrays
2025-07-12 08:36:00 -04:00
5f57748a6f
Update dependencies
2025-07-12 08:36:00 -04:00
5dcd3ea1f2
Don't enable oodle feature while running tests on the CI
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This isn't needed, no tests are gated behind the feature.
2025-07-12 08:02:02 -04:00
7d632fe04c
Revert "Fix doctests trying to use the Oodle feature"
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This reverts commit e6dfdce38a
.
2025-07-12 08:02:02 -04:00
ae5e168f2d
Put new rusqlite usage behind #[cfg]
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This should fix the WebAssembly build.
2025-07-12 08:02:02 -04:00
8e3e18812b
Build WebAssembly target on the CI
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We depend on this downstream in Packet Analyzer, so we need to
ensure this doesn't break.
2025-07-12 08:02:02 -04:00
781fea1e35
Fix Chronofoil capturing not working
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This was because Kawari was not seeing the KeepAliveRequest like
the retail Lobby server does, and Chronofoil didn't know what to
do.
Fixes #113
2025-07-11 23:21:18 -04:00
e6dfdce38a
Fix doctests trying to use the Oodle feature
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Still not sure what made this break, but now we stop trying to use
the real Oodle when compiling doctests. It doesn't make sense there
anyway.
2025-07-11 22:33:59 -04:00
14c5a68be5
Make link search path added in build script more explicit
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Doesn't fix our doctest issue, but we should probably do this
anyway.
2025-07-11 22:33:55 -04:00