Mordred
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6c43c79af1
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First iteration of questbattle update logic
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2019-04-17 00:10:32 +02:00 |
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Mordred
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69f3d47100
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Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
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2019-04-15 23:41:43 +02:00 |
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Mordred
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28f47643aa
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Questbattle fail can be triggerd using a command and will remove you from the battle
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2019-04-09 23:17:00 +02:00 |
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Mordred
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c7023fb6a3
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Move questbattle opening scene into the script
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2019-04-07 23:42:24 +02:00 |
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Mordred
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e4b919e319
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Show svent on questbattle completion, remove inactive questbattle instances
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2019-04-07 16:01:53 +02:00 |
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Mordred
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6c8124373c
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Changed the way players are being iterated for updating, some questbattle additions
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2019-04-07 13:27:56 +02:00 |
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Mordred
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2014ec41dc
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Refactored the way timestamps are passed through update handlers
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2019-04-04 23:29:52 +02:00 |
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Mordred
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e09637c20e
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More simplifications of the questbattle handling, exposing a script function to init player position
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2019-04-02 00:00:58 +02:00 |
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Mordred
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7465466bcd
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style...
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2019-03-31 23:53:44 +02:00 |
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Mordred
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8d1b25eaa1
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Questbattle instances can be created and joined.
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2019-03-31 23:45:03 +02:00 |
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Mordred
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d55ae2c8c0
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More groundwork for questbattles
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2019-03-31 11:27:11 +02:00 |
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Mordred
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1b86b87503
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Initial work on QuestBattle instances
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2019-03-31 01:39:49 +01:00 |
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mordred
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c59b1df53b
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General cleanup and improvements of quest_parser
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2019-03-18 15:51:04 +01:00 |
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mordred
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df8a5aacae
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Renamed GamePacketNew... finally
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2019-03-08 15:34:38 +01:00 |
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NotAdam
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f9abeee2f7
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fix effect packets not showing the action name after the initial cast
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2019-02-11 11:47:04 +11:00 |
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NotAdam
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faf39e8942
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style fix, type consistency
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2019-01-31 12:46:51 +11:00 |
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Mordred
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c5882e0ed9
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#48 - Fixed bnpcs not despawning properly, aswell as not updating cell as they go
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2019-01-30 22:37:58 +01:00 |
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Mordred
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972a5ae806
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Small bnpc fixed. Target / initial state
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2019-01-29 23:54:52 +01:00 |
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NotAdam
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ebec29563f
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Make in range distance configurable
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2019-01-28 20:48:33 +11:00 |
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NotAdam
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2f7a304303
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slightly decrease cell size and inrange distance
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2019-01-28 20:37:51 +11:00 |
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NotAdam
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93e8c5359a
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Increase cell size and spawn distance, fix player despawn issue
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2019-01-28 20:30:22 +11:00 |
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NotAdam
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e12ff7e7da
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Slightly increase bnpc speed and restore update rate to 250ms
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2019-01-28 15:47:46 +11:00 |
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NotAdam
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0cb0b5bc23
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fixed roaming/following speed inconsistency
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2019-01-28 15:44:27 +11:00 |
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NotAdam
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fcd934034d
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minor bnpc cleanup, correctly set lastticktime on bnpc entities
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2019-01-28 13:40:03 +11:00 |
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Mordred
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956b115e58
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cleaned up movement code a bit, roamings mobs can aggro now
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2019-01-27 01:12:31 +01:00 |
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NotAdam
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e72b031d82
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only run bnpc update in active cells
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2019-01-26 13:40:22 +11:00 |
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mordred
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b319d5501f
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Navmeshes should now work again using bgpath
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2019-01-25 08:45:00 +01:00 |
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NotAdam
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1252390c2d
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fix config reading, alter territory loading output slightly
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2019-01-25 12:23:38 +11:00 |
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goaaats
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6894996fba
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Merge branch 'develop' into pathfinding
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2019-01-23 23:09:02 +01:00 |
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Mordred
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b0649858fa
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Despawn and respawn dead bnpcs
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2019-01-23 22:37:55 +01:00 |
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goaaats
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ffb746cc07
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Uncomment logs
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2019-01-23 21:14:17 +01:00 |
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goaaats
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b0cf8c5158
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Cleanup
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2019-01-23 21:10:53 +01:00 |
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goaaats
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0c6755565d
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Add NaviMgr
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2019-01-23 19:23:49 +01:00 |
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goaaats
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4116e0202c
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More pathing
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2019-01-21 14:02:47 +01:00 |
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goaaats
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b200204ee3
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pathing things?
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2019-01-20 16:10:48 +01:00 |
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Maru
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315a2fdf7a
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Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
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2019-01-19 21:20:31 -02:00 |
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Maru
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98f2720fa2
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RNGManager PoC, fix overuse of static cast
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2019-01-19 21:20:23 -02:00 |
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Mordred
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f18dae441b
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Hate list is now displayed for players
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2019-01-19 22:56:07 +01:00 |
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Mordred
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2a7727ec51
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Fixed initial actorids for zones
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2019-01-19 10:37:18 +01:00 |
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Mordred
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79daa7ac56
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Make sure to reinit DB -> Various small fixes and refactors
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2019-01-17 23:54:47 +01:00 |
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NotAdam
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63ce4c42be
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fix placing interior housing items
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2019-01-14 20:05:27 +11:00 |
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Mordred
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f468949df2
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Temporary fix for resetting directors. Eventually zoning needs to be streamlined
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2019-01-13 17:32:43 +01:00 |
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Mordred
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06e214956c
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Mobs spawn with randomized rotation and are actually targetable now
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2019-01-13 00:51:31 +01:00 |
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NotAdam
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6e6ffc7cf3
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fix housing object init structure, game no longer crashes/doesn't load
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2019-01-10 20:38:27 +11:00 |
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NotAdam
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c03dc6dc80
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initial pass to fix housing issues
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2019-01-10 15:03:25 +11:00 |
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Mordred
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da67f6cae8
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
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Mordred
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c1a3fa5915
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Extended schema for spawnpoints
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2019-01-06 23:34:19 +01:00 |
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Mordred
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b0ab052bd4
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Changed sendDebug to use fmt aswell
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2019-01-05 12:32:10 +01:00 |
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NotAdam
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2a205cc2db
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convert more log calls to format string
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2019-01-04 22:37:01 +11:00 |
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mordred
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84d6175b20
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Moved spawngroup query to prepared stmt
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2019-01-04 08:54:39 +01:00 |
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