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108 commits

Author SHA1 Message Date
Moydow
445597a639 add LandAvailability packet
New packet introduced in 6.1 that tells the client on clicking on a housing placard, whether the property is available by lottery or first-come-first-served, private or FC, etc.
2023-03-04 00:11:02 +00:00
Moydow
789a9e7058 always face north on entering a house 2023-03-04 00:10:05 +00:00
Mordred
7deb52dac0
Merge pull request #877 from collett8192/service_workaround
Service locator workaround for Visual Studio.
2023-02-09 07:56:48 +01:00
collett
eb30d66788 Service locator workaround for Visual Studio. 2023-02-07 06:39:42 +09:00
Skyliegirl33
ea27ff3a55 Gearset handler, mount item action, some GLA starting quests.
This is #732 with 25eaa62fa0 merged, cleaned up and slightly modified to avoid client desync.
2023-02-07 06:10:10 +09:00
collett
14860047b6 First batch of 5.58 updates:
- Common defs, ActorControls and packet updates (more to come later).
  - Haste added to chara base stats for later use.
  - Acquiring HQ items support (HQ status not yet saved to db, need table modification).
  - Event item support.
  - Load more default zones.
  - Quest related debug commands.
2023-02-06 02:32:21 +09:00
コレット
23b7b052a1
PublicContent support. (#720)
* PublicContent support.

* update code
2021-08-16 18:18:29 +10:00
collett
301bd61180 update to 5.55 hotfix
Co-authored-by: Jeido Uran <tourais.q@gmail.com>
2021-07-27 07:33:55 +09:00
DantestyleXD
7f7e2fa005 [ Subquests ] SubFst025, SubFst037, SubFst042, SubFst043, SubFst046, SubFst048 added 2020-06-28 03:52:45 +02:00
DantestyleXD
535b9f55b7 [ Subquests ] SubFst026 and SubFst041 adjust 2020-06-28 03:23:22 +02:00
DantestyleXD
acc2c18c95 [ Subquests ] SubFst002, SubFst008, SubFst011, SubFst014 adjust - SubFst008 and SubFst021 add 2020-06-28 03:19:22 +02:00
DantestyleXD
5f99c481d1 move to a better folder 2020-06-28 01:33:19 +02:00
DantestyleXD
9aaa58dada [ Class Quest ] ClsArc006 is Fixed ( Will need a revision ) 2020-06-20 03:25:22 +02:00
DantestyleXD
7c00f1ae7f [ Class Quest ] ClsArc005 is Fixed ( Will need a revision ) 2020-06-20 03:24:54 +02:00
DantestyleXD
16bf0f822c [ Class Quest ] ClsArc004 is Fixed ( Will need a revision ) 2020-06-20 03:24:20 +02:00
DantestyleXD
8b038147b4 [ Class Quest ] ClsArc003 is Fixed (Will need a revision) 2020-06-20 03:23:48 +02:00
DantestyleXD
a12e8e9656 [ Class Quest ] ClsArc002 is Fixed 2020-06-20 02:20:22 +02:00
DantestyleXD
92e0935ff2 [ Class Quest ] ClsArc001 fixed 2020-06-20 02:13:09 +02:00
DantestyleXD
928e029480 [ Class Quest ] ClsArc000 fixed 2020-06-20 02:11:20 +02:00
collett
b70435413e Selling items and buying back from shop, show corresponding messages in chat. 2020-05-11 06:27:34 +09:00
Adam
96774b5f55 Merge pull request #651 from Arazati/develop-serious
implemented dyeable items
2020-03-17 12:54:08 +11:00
Arazati
4c75f1fd32 implement dyeing items + show dyes in examine 2020-03-14 00:57:09 -07:00
NotAdam
894c1016af fix quest_parser to use new service locator 2020-03-01 11:58:26 +11:00
NotAdam
ca102697f4 move to new service locator 2020-03-01 11:58:26 +11:00
NotAdam
b6344cfe23 fix excel structures, been a while 2020-02-24 23:04:52 +11:00
collett
333650c3d5 Fix #632. 2020-02-08 00:43:49 +09:00
Adam
1123292c7a Merge pull request #627 from NotAdam/develop
fix some warnings & world shouldn't crash when warming up object cache
2020-01-11 18:42:19 +11:00
NotAdam
a70f381e68 fix some warnings & world shouldn't crash when warming up object cache 2020-01-11 18:20:06 +11:00
collett
6e4f861234 Fix shop packet. 2020-01-08 18:26:11 +09:00
collett
08704ffe88 Play the sound effect when buying items from shop.
When selling the sound effect is also played (and shop switch to buy back tab as well) but the selling logic code is not there so...
2020-01-06 19:57:18 +09:00
collett
4bed2f4c30 Allow action scripts to add effect. 2020-01-06 19:25:01 +09:00
NotAdam
2cf93ce861 fix linux build 2020-01-06 20:23:03 +11:00
NotAdam
8fa3a7d3f4 Merge branch 'develop' into exit_poprange 2020-01-05 20:06:31 +11:00
collett
badfb2f0a9 Fix aetheryte. 2020-01-03 22:39:45 +09:00
Mordred
1c78f9835e Fixed housing opcodes 2019-10-28 22:18:23 +01:00
Mordred
cfc4a997fe Changed makeActorControl calls aswell 2019-10-09 18:42:25 +02:00
Mordred
9bfb9c74f0 Renamed ActorControl packets and definitions according to usage 2019-10-09 18:14:53 +02:00
NotAdam
7f686ffee5 rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
891a73720d rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
d755ea2a32 somewhat working action lut stuff 2019-06-02 02:30:54 +10:00
NotAdam
90d1fbc3ea refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
NotAdam
4535c36def if the 'boss' is killed instantly, spawn all add phases instantly
no mercy for //gm kill
2019-05-28 22:30:47 +10:00
NotAdam
1cab7afe0e fix self targeted actions failing target snapshot, fix player being unable to complete chasing shadows 2019-05-28 22:04:25 +10:00
mordred
9c6f2f55b9 Do not count Chasing Shadows as complete if mobs are killed in a certain order even if more adds are due to spawn 2019-04-18 07:52:45 +02:00
Mordred
7615f83748 QuestBattle Chasing shadows actually playable... ish 2019-04-17 22:36:23 +02:00
mordred
bfda1adca4 Flags added to control BNpc behaviour in fights 2019-04-17 12:37:24 +02:00
mordred
c712c747c6 Moved bnpc creation from level to zone, implicitly adding them to world aswell 2019-04-17 09:26:29 +02:00
mordred
8badc6e34d implicitly add bnpc to player hatelist if player hate is added to the bnpc 2019-04-17 08:34:58 +02:00
Mordred
6c43c79af1 First iteration of questbattle update logic 2019-04-17 00:10:32 +02:00
Mordred
a8bb58e51c Use a common definition for BNpcType 2019-04-15 23:45:58 +02:00