e133a33979
mdlviewer: Clean up CMakeLists
2023-10-10 18:31:21 -04:00
ac0fa3d728
mdlviewer: Port to NovusMainWindow
2023-10-10 18:21:28 -04:00
bc201bc1d2
mdlviewer: Prefix with novus-
2023-10-10 17:58:33 -04:00
632dfbebad
mdlviewer: Update README
2023-10-10 17:56:00 -04:00
c05d935c04
mdlviewer: Fix compile error due to MDLPart API change
2023-10-10 17:20:55 -04:00
02c6f07a32
common: Rename to "novus-common" to match the rest of the targets
2023-10-10 17:20:43 -04:00
0f75e9730c
armoury: Embed shaders, skeletons (for now) to allow it to run
...
Previously you needed the secret sauce of shader files and skeleton
files from TexTools in the same directory, now this is all embedded in
the application.
2023-10-10 17:16:11 -04:00
4cd6f17439
Port to Qt6
2023-09-26 00:37:55 -04:00
cfee6775f4
Use KAboutApplicationWindow instead of our custom one
2023-09-23 15:45:38 -04:00
fdf935d85f
Use new settings in exdviewer, explorer and mdlviewer
2023-09-23 15:26:00 -04:00
2eccb10eda
Remove fmt dependency
...
It's no longer used, and replaced with physis functions where formatting
was needed.
2023-09-23 14:51:47 -04:00
42cab361e0
Set margins for mdlviewer layout to 0
2023-09-23 14:09:33 -04:00
3140e0246e
Set minimum size for mdlviewer
2023-09-23 14:09:33 -04:00
6761201ce0
Add quit action to all applications, add more icons to existing actions
2023-09-23 14:09:33 -04:00
b034978b71
Improve README (and add more), add BUILDING and CONTRIBUTING
2023-08-18 12:18:36 -04:00
749ad49c3a
Ensure compliance with REUSE, add to CI
2023-08-06 08:50:33 -04:00
2ec31da272
Re-introduce standalone mdlviewer for viewin specific MDL files
2023-07-09 11:52:59 -04:00
589598b34c
Rename mdlviewer to Armoury Editor
2023-07-09 11:31:18 -04:00
085f26a719
Improve content margins on various layouts, set sensible size for window
2023-07-09 11:04:30 -04:00
47d612eb8f
Add file cache and concurrent item loading to speed up mdlviewer
...
Instead of extracting item sheets one at a time, it's now done on
multiple threads. Loading gear is now faster since reused files are
cached, switching between races is still wasteful, but it's a good
enough improvement for now.
2023-07-09 10:54:27 -04:00
baf1158e00
Add load from character .dat function, add more character options
2023-07-08 15:29:42 -04:00
01b3fc6ef2
Add support for loading faces, hairs, ears and tails
2023-07-08 11:58:38 -04:00
77ad2b7298
Add smallclothes hands and feet gear
2023-07-08 11:58:23 -04:00
31f7e5733e
Add about window to exdviewer and explorer as well
2023-07-08 10:33:12 -04:00
9295980e3e
Make donate action function
2023-07-08 10:15:29 -04:00
0aff927279
Add about window to mdlviewer
2023-07-08 10:12:35 -04:00
5f2502b733
Fix bust min/max spinboxes weren't being set
2023-07-08 10:12:18 -04:00
9da52b5935
Allow racial deforms for Highlanders
2023-07-08 09:53:10 -04:00
99ea8585d0
Add search box to gear list widget
2023-07-08 09:25:30 -04:00
10996a7f5a
Create and use gear list model and widget
2023-07-08 09:13:02 -04:00
8fb0b26c18
Add subrace combo to FMV
2023-07-07 16:29:43 -04:00
d67a63710d
Add .clang-format and format mdlviewer
2023-07-07 16:16:21 -04:00
97dda3d091
Add editable character parameters to FMV
2023-07-07 16:02:45 -04:00
a9d121d885
Add subrace combo to single gear view
2023-07-07 16:02:28 -04:00
1e423c7792
Fix assimp library on Fedora
2023-07-07 16:02:17 -04:00
8daa9f502d
Apply racial scaling deforms
2023-07-07 16:02:06 -04:00
fecb015ff2
Display racial scaling transforms in bone editor
2023-07-07 16:01:07 -04:00
d882d85eef
Nessecary API changes to gearview
2023-07-06 17:39:29 -04:00
d9da02cdeb
Add bone editor to full model viewer
2023-07-06 17:39:29 -04:00
8e9fd7fe15
Remove bone editor comments, add cmp editor action
2023-07-06 17:39:29 -04:00
19040bc5e9
Slight improvements to the Vec3Edit widget
2023-07-06 17:39:29 -04:00
5d1a78b961
Add a quaternion edit widget
2023-07-06 17:39:29 -04:00
0e216457c0
Add a CMP editor
2023-07-06 17:39:29 -04:00
ede6051996
Add the bone editor again
2023-07-06 17:39:29 -04:00
7407d26247
Overhaul mdlviewer to use the MDL part, and add the full model viewer
...
This is a major code overhaul for mdlviewer, which will make it easier
to extend and modify in the future (trust me, the old code was garbage).
The different views are now split up (SingleGearView, FullModelViewer,
and MDLPart) which makes the functionality easier to handle, and less
error-prone.
Right now bone debugging is disabled (not that it worked that well
anyway) but will be brought back in a future commit.
2023-04-09 15:31:19 -04:00
8003571d13
Stop mdlviewer from crashing when selecting a second item
2022-10-17 20:16:01 -04:00
ab0d0a7d1e
Add material and texture support to mdlviewer, renderer
2022-08-11 17:53:56 -04:00
2b79c33d1f
Use physis in mdlviewer
2022-08-10 14:52:28 -04:00
f20cb2179c
Export all 4 bone weights, normals and texture coordinates
2022-06-23 16:11:01 -04:00
8e795bc292
Start work on exporting vertex weights and skeletons
...
The mapping to vertex weights work, but skeleton exporting is still a
heavy WIP. Vertex weight export will need another pass in order to get
all 4 weights, but it's a functional proof of concept.
2022-06-22 23:16:56 -04:00